#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Random;
namespace HeuristicLab.SimOpt {
public class TranslocationPermutationAdaptiveManipulator : SimOptManipulationOperatorBase {
public override string Description {
get { return @"Move a certain number of consecutive elements to a different part in an IntArray or Permutation.
Uses a shaking factor to provide an upper bound on the length of consecutive elments moved."; }
}
public TranslocationPermutationAdaptiveManipulator()
: base() {
AddVariableInfo(new VariableInfo("ShakingFactor", "A shaking factor that determines the maximum size of subtours which are to be translocated. The actual value is drawn from a uniform distribution between 1 and this factor (rounded)", typeof(DoubleData), VariableKind.In));
}
protected override void Apply(IScope scope, IRandom random, IItem item) {
double shakingFactor = GetVariableValue("ShakingFactor", scope, true).Data;
if (item is Permutation.Permutation || item is IntArrayData) {
IntArrayData data = (item as IntArrayData);
int l = random.Next(1, (int)Math.Max(Math.Min((int)shakingFactor, data.Data.Length - 1), 2));
int x = random.Next(data.Data.Length - l);
int y;
do {
y = random.Next(data.Data.Length - l);
} while (x == y);
int[] h = new int[l];
for (int i = 0; i < h.Length; i++)
h[i] = data.Data[x + i];
if (x > y) {
while (x > y) {
x--;
data.Data[x + l] = data.Data[x];
}
} else {
while (x < y) {
data.Data[x] = data.Data[x + l];
x++;
}
}
for (int i = 0; i < h.Length; i++)
data.Data[y + i] = h[i];
} else throw new InvalidOperationException("ERROR: PermutationTranslocationManipulator does not know how to work with " + ((item != null) ? (item.GetType().ToString()) : ("null")) + " data");
}
}
}