#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; namespace HeuristicLab.Permutation { public class RandomPermutationGenerator : OperatorBase { public override string Description { get { return @"TODO\r\nOperator description still missing ..."; } } public RandomPermutationGenerator() : base() { AddVariableInfo(new VariableInfo("Length", "Permutation length", typeof(IntData), VariableKind.In)); AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In)); AddVariableInfo(new VariableInfo("Permutation", "Created random permutation", typeof(Permutation), VariableKind.New)); } public static int[] Apply(IRandom random, int length) { int[] perm = new int[length]; for (int i = 0; i < length; i++) perm[i] = i; // Knuth shuffle int index, tmp; for (int i = 0; i < length - 1; i++) { index = random.Next(i, length); tmp = perm[i]; perm[i] = perm[index]; perm[index] = tmp; } return perm; } public override IOperation Apply(IScope scope) { IRandom random = GetVariableValue("Random", scope, true); IntData length = GetVariableValue("Length", scope, true); int[] perm = Apply(random, length.Data); scope.AddVariable(new Variable(scope.TranslateName("Permutation"), new Permutation(perm))); return null; } } }