#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; namespace HeuristicLab.Permutation { public class InsertionManipulator : PermutationManipulatorBase { public override string Description { get { return @"TODO\r\nOperator description still missing ..."; } } public static int[] Apply(IRandom random, int[] permutation) { int[] result = (int[])permutation.Clone(); int cutIndex, insertIndex, number; cutIndex = random.Next(permutation.Length); insertIndex = random.Next(permutation.Length); number = permutation[cutIndex]; int i = 0; // index in new permutation int j = 0; // index in old permutation while (i < permutation.Length) { if (j == cutIndex) { j++; } if (i == insertIndex) { result[i] = number; i++; } if ((i < permutation.Length) && (j < permutation.Length)) { result[i] = permutation[j]; i++; j++; } } return result; } protected override int[] Manipulate(IScope scope, IRandom random, int[] permutation) { return Apply(random, permutation); } } }