#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
using System.Globalization;
namespace HeuristicLab.Data {
public class ConstrainedIntData : ConstrainedObjectData {
public new int Data {
get { return ((IntData)base.Data).Data; }
set { ((IntData)base.Data).Data = value; }
}
public ConstrainedIntData() : this (0) {
}
public ConstrainedIntData(int data) : base() {
base.Data = new IntData(data);
}
public virtual bool TrySetData(int data) {
return base.TrySetData(new IntData(data));
}
public virtual bool TrySetData(int data, out ICollection violatedConstraints) {
return base.TrySetData(new IntData(data), out violatedConstraints);
}
public override IView CreateView() {
return new ConstrainedIntDataView(this);
}
public override object Clone(IDictionary clonedObjects) {
ConstrainedIntData clone = (ConstrainedIntData)base.Clone(clonedObjects);
return clone;
}
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
node.AppendChild(PersistenceManager.Persist("Value", ((IntData)base.Data), document, persistedObjects));
return node;
}
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
base.Data = (IntData)PersistenceManager.Restore(node.SelectSingleNode("Value"), restoredObjects);
}
public override void Accept(IObjectDataVisitor visitor) {
visitor.Visit(this);
}
}
}