#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Operators.Programmable;
namespace HeuristicLab.Communication.Data {
public class StateTransition : ItemBase {
private ProtocolState sourceState;
public ProtocolState SourceState {
get { return sourceState; }
set {
sourceState = value;
OnChanged();
}
}
private ProtocolState targetState;
public ProtocolState TargetState {
get { return targetState; }
set {
targetState = value;
OnChanged();
}
}
private ProgrammableOperator transitionCondition;
public ProgrammableOperator TransitionCondition {
get { return transitionCondition; }
set {
transitionCondition = value;
OnChanged();
}
}
public StateTransition()
: base() {
sourceState = null;
targetState = null;
transitionCondition = new ProgrammableOperator();
}
public override IView CreateView() {
return new StateTransitionView(this);
}
public override object Clone(IDictionary clonedObjects) {
StateTransition clone = new StateTransition();
clonedObjects.Add(Guid, clone);
clone.sourceState = SourceState;
clone.targetState = TargetState;
clone.TransitionCondition = (ProgrammableOperator)Auxiliary.Clone(TransitionCondition, clonedObjects);
return clone;
}
#region persistence
public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) {
XmlNode node = base.GetXmlNode(name, document, persistedObjects);
XmlNode sourceStateNode = PersistenceManager.Persist("SourceState", SourceState, document, persistedObjects);
node.AppendChild(sourceStateNode);
XmlNode targetStateNode = PersistenceManager.Persist("TargetState", TargetState, document, persistedObjects);
node.AppendChild(targetStateNode);
XmlNode transitionConditionNode = PersistenceManager.Persist("TransitionCondition", TransitionCondition, document, persistedObjects);
node.AppendChild(transitionConditionNode);
return node;
}
public override void Populate(XmlNode node, IDictionary restoredObjects) {
base.Populate(node, restoredObjects);
sourceState = (ProtocolState)PersistenceManager.Restore(node.SelectSingleNode("SourceState"), restoredObjects);
targetState = (ProtocolState)PersistenceManager.Restore(node.SelectSingleNode("TargetState"), restoredObjects);
transitionCondition = (ProgrammableOperator)PersistenceManager.Restore(node.SelectSingleNode("TransitionCondition"), restoredObjects);
}
#endregion persistence
}
}