#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Operators;
using HeuristicLab.Random;
using HeuristicLab.Data;
using HeuristicLab.Constraints;
namespace HeuristicLab.StructureIdentification {
public class SinglePointCrossOver : OperatorBase {
public override string Description {
get {
return "TASK";
}
}
public SinglePointCrossOver()
: base() {
AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(MersenneTwister), VariableKind.In));
AddVariableInfo(new VariableInfo("OperatorLibrary", "The operator library containing all available operators", typeof(GPOperatorLibrary), VariableKind.In));
AddVariableInfo(new VariableInfo("MaxTreeHeight", "The maximal allowed height of the tree", typeof(IntData), VariableKind.In));
AddVariableInfo(new VariableInfo("MaxTreeSize", "The maximal allowed size (number of nodes) of the tree", typeof(IntData), VariableKind.In));
AddVariableInfo(new VariableInfo("OperatorTree", "The tree to mutate", typeof(IOperator), VariableKind.In));
AddVariableInfo(new VariableInfo("TreeSize", "The size (number of nodes) of the tree", typeof(IntData), VariableKind.In));
AddVariableInfo(new VariableInfo("TreeHeight", "The height of the tree", typeof(IntData), VariableKind.In));
}
public override IOperation Apply(IScope scope) {
MersenneTwister random = GetVariableValue("Random", scope, true);
GPOperatorLibrary opLibrary = GetVariableValue("OperatorLibrary", scope, true);
int maxTreeHeight = GetVariableValue("MaxTreeHeight", scope, true).Data;
int maxTreeSize = GetVariableValue("MaxTreeSize", scope, true).Data;
TreeGardener gardener = new TreeGardener(random, opLibrary);
if((scope.SubScopes.Count % 2) != 0)
throw new InvalidOperationException("Number of parents is not even");
CompositeOperation initOperations = new CompositeOperation();
int children = scope.SubScopes.Count / 2;
for(int i = 0; i < children; i++) {
IScope parent1 = scope.SubScopes[0];
scope.RemoveSubScope(parent1);
IScope parent2 = scope.SubScopes[0];
scope.RemoveSubScope(parent2);
IScope child = new Scope(i.ToString());
IOperation childInitOperation = Cross(gardener, maxTreeSize, maxTreeHeight, scope, random, parent1, parent2, child);
initOperations.AddOperation(childInitOperation);
scope.AddSubScope(child);
}
return initOperations;
}
private IOperation Cross(TreeGardener gardener, int maxTreeSize, int maxTreeHeight,
IScope scope, MersenneTwister random, IScope parent1, IScope parent2, IScope child) {
List newOperators;
IOperator newTree = Cross(gardener, parent1, parent2,
random, maxTreeSize, maxTreeHeight, out newOperators);
if(!gardener.IsValidTree(newTree)) {
throw new InvalidProgramException();
}
int newTreeSize = gardener.GetTreeSize(newTree);
int newTreeHeight = gardener.GetTreeHeight(newTree);
child.AddVariable(new Variable("OperatorTree", newTree));
child.AddVariable(new Variable("TreeSize", new IntData(newTreeSize)));
child.AddVariable(new Variable("TreeHeight", new IntData(newTreeHeight)));
// check if the size of the new tree is still in the allowed bounds
if (newTreeHeight > maxTreeHeight ||
newTreeSize > maxTreeSize) {
throw new InvalidProgramException();
}
return gardener.CreateInitializationOperation(newOperators, child);
}
private IOperator Cross(TreeGardener gardener, IScope f, IScope g, MersenneTwister random, int maxTreeSize, int maxTreeHeight, out List newOperators) {
IOperator tree0 = f.GetVariableValue("OperatorTree", false);
int tree0Height = f.GetVariableValue("TreeHeight", false).Data;
int tree0Size = f.GetVariableValue("TreeSize", false).Data;
IOperator tree1 = g.GetVariableValue("OperatorTree", false);
int tree1Height = g.GetVariableValue("TreeHeight", false).Data;
int tree1Size = g.GetVariableValue("TreeSize", false).Data;
if(tree0Size == 1 && tree1Size == 1) {
return CombineTerminals(gardener, tree0, tree1, random, maxTreeHeight, out newOperators);
} else {
// we are going to insert tree1 into tree0 at a random place so we have to make sure that tree0 is not a terminal
// in case both trees are higher than 1 we swap the trees with probability 50%
if(tree0Height == 1 || (tree1Height > 1 && random.Next(2) == 0)) {
IOperator tmp = tree0; tree0 = tree1; tree1 = tmp;
int tmpHeight = tree0Height; tree0Height = tree1Height; tree1Height = tmpHeight;
int tmpSize = tree0Size; tree0Size = tree1Size; tree1Size = tmpSize;
}
// save the root because later on we change tree0 and tree1 while searching a valid tree configuration
IOperator root = tree0;
int rootSize = tree0Size;
// select a random suboperators of the two trees at a random level
int tree0Level = random.Next(tree0Height - 1); // since we checked before that the height of tree0 is > 1 this is OK
int tree1Level = random.Next(tree1Height);
tree0 = gardener.GetRandomNode(tree0, tree0Level);
tree1 = gardener.GetRandomNode(tree1, tree1Level);
// recalculate the size and height of tree1 (the one that we want to insert) because we need to check constraints later on
tree1Size = gardener.GetTreeSize(tree1);
tree1Height = gardener.GetTreeHeight(tree1);
List possibleChildIndices = new List();
TreeGardener.OperatorEqualityComparer comparer = new TreeGardener.OperatorEqualityComparer();
// Now tree0 is supposed to take tree1 as one if its children. If this is not possible,
// then go down in either of the two trees as far as possible. If even then it is not possible
// to merge the trees then throw an exception
// find the list of allowed indices (regarding allowed sub-operators, maxTreeSize and maxTreeHeight)
for(int i = 0; i < tree0.SubOperators.Count; i++) {
int subOperatorSize = gardener.GetTreeSize(tree0.SubOperators[i]);
// the index is ok when the operator is allowed as sub-operator and we don't violate the maxSize and maxHeight constraints
if(GetAllowedOperators(tree0, i).Contains(tree1, comparer) &&
rootSize - subOperatorSize + tree1Size < maxTreeSize &&
tree0Level + tree1Height < maxTreeHeight) {
possibleChildIndices.Add(i);
}
}
while(possibleChildIndices.Count == 0) {
// ok we couln't find a possible configuration given the current tree0 and tree1
// possible reasons for this are:
// - tree1 is not allowed as sub-operator of tree0
// - appending tree1 as child of tree0 would create a tree that exceedes the maxTreeHeight
// - replacing any child of tree0 with tree1 woulde create a tree that exceedes the maxTeeSize
// thus we have to either:
// - go up in tree0 => the insert position allows larger trees
// - go down in tree1 => the tree that is inserted becomes smaller
// - however we have to get lucky to solve the 'allowed sub-operators' problem
if(tree1Height == 1 || (tree0Level>0 && random.Next(2) == 0)) {
// go up in tree0
tree0Level--;
tree0 = gardener.GetRandomNode(root, tree0Level);
} else if(tree1.SubOperators.Count > 0) {
// go down in node2:
tree1 = tree1.SubOperators[random.Next(tree1.SubOperators.Count)];
tree1Size = gardener.GetTreeSize(tree1);
tree1Height = gardener.GetTreeHeight(tree1);
} else {
// could neither go up or down ... don't know what to do ... give up
throw new InvalidProgramException();
}
// recalculate the list of possible indices
possibleChildIndices.Clear();
for(int i = 0; i < tree0.SubOperators.Count; i++) {
int subOperatorSize = gardener.GetTreeSize(tree0.SubOperators[i]);
// when the operator is allowed as sub-operator and we don't violate the maxSize and maxHeight constraints
// the index is ok
if(GetAllowedOperators(tree0, i).Contains(tree1, comparer) &&
rootSize - subOperatorSize + tree1Size < maxTreeSize &&
tree0Level + tree1Height < maxTreeHeight) {
possibleChildIndices.Add(i);
}
}
}
// no possible configuration found this indicates that there is a bigger problem
if(possibleChildIndices.Count == 0) {
throw new InvalidProgramException();
}
// replace the existing sub-tree at a random index in tree0 with tree1
int selectedIndex = possibleChildIndices[random.Next(possibleChildIndices.Count)];
tree0.RemoveSubOperator(selectedIndex);
tree0.AddSubOperator(tree1, selectedIndex);
// no new operators where needed
newOperators = new List();
return root;
}
}
private ICollection GetAllowedOperators(IOperator tree0, int i) {
ItemList slotList = (ItemList)tree0.GetVariable(GPOperatorLibrary.ALLOWED_SUBOPERATORS).Value;
return ((ItemList)slotList[i]).OfType().ToArray();
}
private IOperator CombineTerminals(TreeGardener gardener, IOperator f, IOperator g, MersenneTwister random, int maxTreeHeight, out List newOperators) {
newOperators = new List();
ICollection possibleParents = gardener.GetPossibleParents(new List() { f, g });
if(possibleParents.Count == 0) throw new InvalidProgramException();
IOperator parent = (IOperator)possibleParents.ElementAt(random.Next(possibleParents.Count())).Clone();
int minArity;
int maxArity;
gardener.GetMinMaxArity(parent, out minArity, out maxArity);
int nSlots = Math.Max(2, minArity);
HashSet[] slotSets = new HashSet[nSlots];
SubOperatorsConstraintAnalyser analyser = new SubOperatorsConstraintAnalyser();
analyser.AllPossibleOperators = new List() { g, f };
for(int slot = 0; slot < nSlots; slot++) {
HashSet slotSet = new HashSet(analyser.GetAllowedOperators(parent, slot));
slotSets[slot] = slotSet;
}
int[] slotSequence = Enumerable.Range(0, slotSets.Count()).OrderBy(slot => slotSets[slot].Count()).ToArray();
IOperator[] selectedOperators = new IOperator[nSlots];
for(int i = 0; i < slotSequence.Length; i++) {
int slot = slotSequence[i];
HashSet slotSet = slotSets[slot];
if(slotSet.Count() == 0) {
var allowedOperators = GetAllowedOperators(parent, slot);
selectedOperators[slot] = gardener.CreateRandomTree(allowedOperators, 1, 1, true);
newOperators.AddRange(gardener.GetAllOperators(selectedOperators[slot]));
} else {
IOperator selectedOperator = slotSet.ElementAt(random.Next(slotSet.Count()));
selectedOperators[slot] = selectedOperator;
for(int j = i + 1; j < slotSequence.Length; j++) {
int otherSlot = slotSequence[j];
slotSets[otherSlot].Remove(selectedOperator);
}
}
}
for(int i = 0; i < selectedOperators.Length; i++) {
parent.AddSubOperator(selectedOperators[i], i);
}
return parent;
}
}
}