#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; namespace HeuristicLab.Permutation { public class Swap3Manipulator : PermutationManipulatorBase { public override string Description { get { return @"TODO\r\nOperator description still missing ..."; } } public static int[] Apply(IRandom random, int[] permutation) { int[] result = (int[])permutation.Clone(); int index1, index2, index3, temp; index1 = random.Next(result.Length); index2 = random.Next(result.Length); index3 = random.Next(result.Length); if (random.NextDouble() < 0.5) { // swap edges 1 and 2 temp = result[index1]; result[index1] = result[index2]; result[index2] = temp; // swap edges 2 and 3 temp = result[index2]; result[index2] = result[index3]; result[index3] = temp; } else { // swap edges 1 and 3 temp = result[index1]; result[index1] = result[index3]; result[index3] = temp; // swap edges 2 and 3 temp = result[index2]; result[index2] = result[index3]; result[index3] = temp; } return result; } protected override int[] Manipulate(IScope scope, IRandom random, int[] permutation) { return Apply(random, permutation); } } }