#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.ServiceModel; using HeuristicLab.Core; using System.Xml; using System.Threading; using System.IO; using System.IO.Compression; using System.Net; namespace HeuristicLab.Grid { [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple, UseSynchronizationContext = false)] public partial class ClientForm : Form { private ChannelFactory factory; private System.Timers.Timer fetchOperationTimer; private IEngineStore engineStore; private Guid currentGuid; private ProcessingEngine currentEngine; private object connectionLock = new object(); private bool stopped; private const int CONNECTION_RETRY_TIMEOUT_SEC = 10; private const int MAX_RETRIES = 10; public ClientForm() { InitializeComponent(); fetchOperationTimer = new System.Timers.Timer(); fetchOperationTimer.Interval = 200; fetchOperationTimer.Elapsed += new System.Timers.ElapsedEventHandler(fetchOperationTimer_Elapsed); statusTextBox.Text = "Stopped"; stopped = true; currentGuid = Guid.Empty; } private void startButton_Click(object sender, EventArgs e) { try { ResetConnection(); fetchOperationTimer.Start(); startButton.Enabled = false; stopButton.Enabled = true; statusTextBox.Text = "Waiting for engine"; stopped = false; } catch(CommunicationException ex) { MessageBox.Show("Exception while connecting to the server: " + ex.Message); startButton.Enabled = true; stopButton.Enabled = false; fetchOperationTimer.Stop(); } } private void ResetConnection() { NetTcpBinding binding = new NetTcpBinding(); binding.MaxReceivedMessageSize = 100000000; // 100Mbytes binding.ReaderQuotas.MaxStringContentLength = 100000000; // also 100M chars binding.ReaderQuotas.MaxArrayLength = 100000000; // also 100M elements; binding.Security.Mode = SecurityMode.None; factory = new ChannelFactory(binding); engineStore = factory.CreateChannel(new EndpointAddress(addressTextBox.Text)); } private void stopButton_Click(object sender, EventArgs e) { stopped = true; fetchOperationTimer.Stop(); if(currentEngine != null) currentEngine.Abort(); lock(connectionLock) { if(factory.State == CommunicationState.Opened || factory.State == CommunicationState.Opening) { IAsyncResult closeResult = factory.BeginClose(null, null); factory.EndClose(closeResult); } } statusTextBox.Text = "Stopped"; stopButton.Enabled = false; startButton.Enabled = true; } private void fetchOperationTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { byte[] engineXml = null; // first stop the timer! fetchOperationTimer.Stop(); bool gotEngine = false; lock(connectionLock) { if(stopped) return; try { gotEngine = engineStore.TryTakeEngine(out currentGuid, out engineXml); } catch(TimeoutException timeoutException) { currentEngine = null; currentGuid = Guid.Empty; // timeout -> just start the timer again fetchOperationTimer.Interval = 5000; fetchOperationTimer.Start(); } catch(CommunicationException communicationException) { // connection problem -> reset connection and start the timer again ResetConnection(); currentEngine = null; currentGuid = Guid.Empty; fetchOperationTimer.Interval = 5000; fetchOperationTimer.Start(); } } // got engine from server and user didn't press stop -> execute the engine if(gotEngine && !stopped) { currentEngine = RestoreEngine(engineXml); if(InvokeRequired) { Invoke((MethodInvoker)delegate() { statusTextBox.Text = "Executing engine"; }); } else statusTextBox.Text = "Executing engine"; currentEngine.Finished += new EventHandler(currentEngine_Finished); // register event-handler that sends result back to server and restarts timer currentEngine.Execute(); } else { // ok we didn't get engine -> if the user didn't press stop this means that the server doesn't have engines for us // if the user pressed stop we must not start the timer if(!stopped) { if(InvokeRequired) { Invoke((MethodInvoker)delegate() { statusTextBox.Text = "Waiting for engine"; }); } else statusTextBox.Text = "Waiting for engine"; // start the timer again fetchOperationTimer.Interval = 5000; fetchOperationTimer.Start(); } } } void currentEngine_Finished(object sender, EventArgs e) { IEngine engine = (IEngine)sender; byte[] resultXml = SaveEngine(engine); bool success = false; int retries = 0; do { lock(connectionLock) { if(!stopped) { try { engineStore.StoreResult(currentGuid, resultXml); success = true; } catch(TimeoutException timeoutException) { success = false; retries++; Thread.Sleep(TimeSpan.FromSeconds(CONNECTION_RETRY_TIMEOUT_SEC)); } catch(CommunicationException communicationException) { ResetConnection(); success = false; retries++; Thread.Sleep(TimeSpan.FromSeconds(CONNECTION_RETRY_TIMEOUT_SEC)); } } } } while(!stopped && !success && retries < MAX_RETRIES); // ok if we could store the result it's probable that the server can send us another engine use a small time-interval if(success) fetchOperationTimer.Interval = 100; else fetchOperationTimer.Interval = CONNECTION_RETRY_TIMEOUT_SEC; // if there were problems -> sleep for a longer time // clear state currentEngine = null; currentGuid = Guid.Empty; // start the timer fetchOperationTimer.Start(); } private ProcessingEngine RestoreEngine(byte[] engine) { GZipStream stream = new GZipStream(new MemoryStream(engine), CompressionMode.Decompress); return (ProcessingEngine)PersistenceManager.Load(stream); } private byte[] SaveEngine(IEngine engine) { MemoryStream memStream = new MemoryStream(); GZipStream stream = new GZipStream(memStream, CompressionMode.Compress, true); PersistenceManager.Save(engine, stream); stream.Close(); return memStream.ToArray(); } } }