#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Xml; using HeuristicLab.Core; namespace HeuristicLab.Data { public class BoolArrayData : ArrayDataBase { public new bool[] Data { get { return (bool[])base.Data; } set { base.Data = value; } } public BoolArrayData() { Data = new bool[0]; } public BoolArrayData(bool[] data) { Data = data; } public override IView CreateView() { return new BoolArrayDataView(this); } public override XmlNode GetXmlNode(string name, XmlDocument document, IDictionary persistedObjects) { XmlNode node = base.GetXmlNode(name, document, persistedObjects); node.InnerText = ToString(); return node; } public override void Populate(XmlNode node, IDictionary restoredObjects) { base.Populate(node, restoredObjects); string[] tokens = node.InnerText.Split(';'); bool[] data = new bool[tokens.Length]; for (int i = 0; i < data.Length; i++) data[i] = bool.Parse(tokens[i]); Data = data; } public override void Accept(IObjectDataVisitor visitor) { visitor.Visit(this); } } }