#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Data;
namespace HeuristicLab.BitVector
{
public class RandomBitVectorGenerator : OperatorBase
{
public override string Description
{
get { return "Operator generating a new random bit vector."; }
}
public RandomBitVectorGenerator()
{
AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
AddVariableInfo(new VariableInfo("Length", "Vector length", typeof(IntData), VariableKind.In));
AddVariableInfo(new VariableInfo("BitVector", "Created random bit vector", typeof(BoolArrayData), VariableKind.New));
}
public static bool[] Apply(IRandom random, int length)
{
bool[] result = new bool[length];
for (int i = 0; i < length; i++)
result[i] = random.Next() < 0.5;
return result;
}
public override IOperation Apply(IScope scope)
{
IRandom random = GetVariableValue("Random", scope, true);
int length = GetVariableValue("Length", scope, true).Data;
bool[] vector = Apply(random, length);
scope.AddVariable(new Variable(scope.TranslateName("BitVector"), new BoolArrayData(vector)));
return null;
}
}
}