1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | *
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20 | * Author: Sabine Winkler
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21 | */
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22 |
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23 | #endregion
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24 |
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25 | using System.Collections.Generic;
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26 | using System.Linq;
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27 | using HeuristicLab.Common;
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28 | using HeuristicLab.Core;
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29 | using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
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30 | using HEAL.Attic;
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31 | using HeuristicLab.Problems.DataAnalysis.Symbolic;
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32 | using HeuristicLab.Random;
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33 |
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34 | namespace HeuristicLab.Problems.GrammaticalEvolution {
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35 | [StorableType("73D43A23-02FF-4BD8-9834-55D8A90E0FCE")]
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36 | [Item("GESymbolicExpressionGrammar", "Represents a grammar for functional expressions for grammatical evolution.")]
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37 | public class GESymbolicExpressionGrammar : SymbolicExpressionGrammar, ISymbolicDataAnalysisGrammar {
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38 | [StorableConstructor]
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39 | protected GESymbolicExpressionGrammar(StorableConstructorFlag _) : base(_) { }
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40 | protected GESymbolicExpressionGrammar(GESymbolicExpressionGrammar original, Cloner cloner) : base(original, cloner) { }
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41 | public GESymbolicExpressionGrammar()
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42 | : base(ItemAttribute.GetName(typeof(GESymbolicExpressionGrammar)), ItemAttribute.GetDescription(typeof(GESymbolicExpressionGrammar))) {
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43 | // empty ctor is necessary to allow creation of new GEGrammars from the GUI.
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44 | // the problem creates a new correctly configured grammar when the grammar is set
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45 | }
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46 | internal GESymbolicExpressionGrammar(IEnumerable<string> variableNames, int nConstants)
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47 | : base(ItemAttribute.GetName(typeof(GESymbolicExpressionGrammar)), ItemAttribute.GetDescription(typeof(GESymbolicExpressionGrammar))) {
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48 | // this ctor is called by the problem as only the problem knows the allowed input variables
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49 | Initialize(variableNames, nConstants);
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50 | }
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51 | public override IDeepCloneable Clone(Cloner cloner) {
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52 | return new GESymbolicExpressionGrammar(this, cloner);
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53 | }
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54 |
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55 | private void Initialize(IEnumerable<string> variableNames, int nConstants) {
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56 | #region symbol declaration
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57 | var add = new Addition();
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58 | var sub = new Subtraction();
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59 | var mul = new Multiplication();
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60 | var div = new Division();
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61 | var mean = new Average();
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62 | var log = new Logarithm();
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63 | var pow = new Power();
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64 | var square = new Square();
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65 | var root = new Root();
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66 | var sqrt = new SquareRoot();
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67 | var exp = new Exponential();
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68 |
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69 | // we use our own random number generator here because we assume
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70 | // that grammars are only initialized once when setting the grammar in the problem.
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71 | // This means everytime the grammar parameter in the problem is changed
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72 | // we initialize the constants to new values
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73 | var rand = new MersenneTwister();
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74 | // warm up
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75 | for (int i = 0; i < 1000; i++) rand.NextDouble();
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76 |
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77 | var constants = new List<Constant>(nConstants);
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78 | for (int i = 0; i < nConstants; i++) {
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79 | var constant = new Constant();
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80 | do {
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81 | var constVal = rand.NextDouble() * 20.0 - 10.0;
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82 | constant.Name = string.Format("{0:0.000}", constVal);
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83 | constant.MinValue = constVal;
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84 | constant.MaxValue = constVal;
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85 | constant.ManipulatorSigma = 0.0;
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86 | constant.ManipulatorMu = 0.0;
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87 | constant.MultiplicativeManipulatorSigma = 0.0;
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88 | } while (constants.Any(c => c.Name == constant.Name)); // unlikely, but it could happen that the same constant value is sampled twice. so we resample if necessary.
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89 | constants.Add(constant);
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90 | }
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91 |
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92 | var variables = new List<HeuristicLab.Problems.DataAnalysis.Symbolic.Variable>();
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93 | foreach (var variableName in variableNames) {
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94 | var variableSymbol = new HeuristicLab.Problems.DataAnalysis.Symbolic.Variable();
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95 | variableSymbol.Name = variableName;
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96 | variableSymbol.WeightManipulatorMu = 0.0;
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97 | variableSymbol.WeightManipulatorSigma = 0.0;
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98 | variableSymbol.WeightMu = 1.0;
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99 | variableSymbol.WeightSigma = 0.0;
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100 | variableSymbol.MultiplicativeWeightManipulatorSigma = 0.0;
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101 | variableSymbol.AllVariableNames = new[] { variableName };
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102 | variableSymbol.VariableNames = new[] { variableName };
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103 | variables.Add(variableSymbol);
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104 | }
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105 |
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106 | #endregion
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107 |
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108 | AddSymbol(add);
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109 | AddSymbol(sub);
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110 | AddSymbol(mul);
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111 | AddSymbol(div);
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112 | AddSymbol(mean);
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113 | AddSymbol(log);
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114 | AddSymbol(pow);
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115 | AddSymbol(square);
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116 | AddSymbol(root);
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117 | AddSymbol(sqrt);
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118 | AddSymbol(exp);
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119 | constants.ForEach(AddSymbol);
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120 | variables.ForEach(AddSymbol);
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121 |
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122 | #region subtree count configuration
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123 | SetSubtreeCount(add, 2, 2);
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124 | SetSubtreeCount(sub, 2, 2);
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125 | SetSubtreeCount(mul, 2, 2);
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126 | SetSubtreeCount(div, 2, 2);
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127 | SetSubtreeCount(mean, 2, 2);
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128 | SetSubtreeCount(log, 1, 1);
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129 | SetSubtreeCount(pow, 2, 2);
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130 | SetSubtreeCount(square, 1, 1);
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131 | SetSubtreeCount(root, 2, 2);
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132 | SetSubtreeCount(sqrt, 1, 1);
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133 | SetSubtreeCount(exp, 1, 1);
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134 | constants.ForEach((c) => SetSubtreeCount(c, 0, 0));
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135 | variables.ForEach((v) => SetSubtreeCount(v, 0, 0));
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136 | #endregion
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137 |
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138 | var functions = new ISymbol[] { add, sub, mul, div, mean, log, pow, root, square, sqrt };
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139 | var terminalSymbols = variables.Concat<ISymbol>(constants);
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140 | var allSymbols = functions.Concat(terminalSymbols);
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141 |
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142 | #region allowed child symbols configuration
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143 | foreach (var s in allSymbols) {
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144 | AddAllowedChildSymbol(StartSymbol, s);
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145 | }
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146 | foreach (var parentSymb in functions)
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147 | foreach (var childSymb in allSymbols) {
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148 | AddAllowedChildSymbol(parentSymb, childSymb);
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149 | }
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150 |
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151 | #endregion
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152 | }
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153 | }
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154 | }
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