#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Optimization; using HEAL.Attic; namespace HeuristicLab.Encodings.LinearLinkageEncoding { [Item("ExhaustiveEMSSMoveGenerator", "Generates all possible extract, merge, shift, and split (EMSS) moves from a given LLE solution.")] [StorableType("E5E81516-ADD2-474D-A93F-00580D485F07")] public class ExhaustiveEMSSMoveGenerator : EMSSMoveGenerator, IExhaustiveMoveGenerator { [StorableConstructor] protected ExhaustiveEMSSMoveGenerator(StorableConstructorFlag _) : base(_) { } protected ExhaustiveEMSSMoveGenerator(ExhaustiveEMSSMoveGenerator original, Cloner cloner) : base(original, cloner) { } public ExhaustiveEMSSMoveGenerator() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new ExhaustiveEMSSMoveGenerator(this, cloner); } protected override EMSSMove[] GenerateMoves(LinearLinkage lle) { int length = lle.Length; if (length == 1) throw new ArgumentException("ExhaustiveEMSSMoveGenerator: There cannot be a move given only one item.", "lle"); return Generate(lle).ToArray(); } public static IEnumerable GenerateForItem(int i, List groupItems, LinearLinkage lle, int[] lleb) { var pred = lleb[i]; var next = lle[i]; var isFirst = pred == i; var isLast = next == i; // First: shift i into each previous group foreach (var m in groupItems.Where(x => lle[x] != i)) { yield return new ShiftMove(i, pred, m, next, lle[m]); } if (!isLast) { // Second: split group at i yield return new SplitMove(i); if (isFirst) { // Third: merge with closed groups foreach (var m in groupItems.Where(x => lle[x] == x)) { yield return new MergeMove(i, m); } } else { // Fourth: extract i into group of its own (exclude first and last, because of SplitMove) yield return new ExtractMove(i, pred, next); } } } public static IEnumerable Generate(LinearLinkage lle) { var groupItems = new List(); var lleb = lle.ToBackLinks(); for (var i = 0; i < lle.Length; i++) { foreach (var move in GenerateForItem(i, groupItems, lle, lleb)) yield return move; if (lleb[i] != i) groupItems.Remove(lleb[i]); groupItems.Add(i); } } } }