1 | #region License Information |
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2 | /* HeuristicLab |
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) |
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4 | * |
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5 | * This file is part of HeuristicLab. |
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6 | * |
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7 | * HeuristicLab is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * HeuristicLab is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | #endregion |
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21 | |
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22 | using System; |
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23 | using System.Drawing; |
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24 | using System.Runtime.Serialization; |
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25 | using HeuristicLab.Common; |
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26 | using HeuristicLab.Core; |
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27 | namespace HeuristicLab.Clients.Access { |
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28 | [Item("UserGroup", "A group.")] |
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29 | public partial class UserGroup : IDisposable { |
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30 | protected UserGroup(UserGroup original, Cloner cloner) |
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31 | : base(original, cloner) { |
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32 | this.Name = original.Name; |
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33 | } |
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34 | |
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35 | public static new Image StaticItemImage { |
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36 | get { return HeuristicLab.Common.Resources.VSImageLibrary.UserAccounts; } |
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37 | } |
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38 | |
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39 | public UserGroup() |
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40 | : base() { |
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41 | this.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(UserGroup_PropertyChanged); |
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42 | } |
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43 | |
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44 | [OnDeserialized] |
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45 | private void RegisterNamePropertyChangedEvent(StreamingContext c) { |
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46 | this.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(UserGroup_PropertyChanged); |
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47 | } |
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48 | |
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49 | void UserGroup_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { |
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50 | //this is a workaround as we can't overide the Name property and fire directly |
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51 | if (e.PropertyName == "Name") { |
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52 | OnToStringChanged(); |
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53 | } |
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54 | } |
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55 | |
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56 | public override IDeepCloneable Clone(Cloner cloner) { |
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57 | return new UserGroup(this, cloner); |
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58 | } |
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59 | |
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60 | public override string ToString() { |
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61 | return Name; |
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62 | } |
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63 | |
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64 | #region IDisposable Members |
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65 | public void Dispose() { |
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66 | this.PropertyChanged -= new System.ComponentModel.PropertyChangedEventHandler(UserGroup_PropertyChanged); |
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67 | } |
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68 | #endregion |
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69 | } |
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70 | } |
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