#region License Information
/* HeuristicLab
* Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.IntegerVectorEncoding;
using HEAL.Attic;
namespace HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition {
[Item("PWRGeneralizationOrderCrossover", "Represents a crossover operation swapping sequences of the parents to generate offspring.")]
[StorableType("DB974328-5DB4-4B9A-8223-924E929C573B")]
public class PWRGOXCrossover : PWRCrossover {
[StorableConstructor]
protected PWRGOXCrossover(StorableConstructorFlag _) : base(_) { }
protected PWRGOXCrossover(PWRGOXCrossover original, Cloner cloner) : base(original, cloner) { }
public PWRGOXCrossover() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new PWRGOXCrossover(this, cloner);
}
private static int[] GetLookUpForIndividual(List p) {
var result = new int[p.Count];
var lookUpTable = new Dictionary();
for (int i = 0; i < p.Count; i++) {
if (!lookUpTable.ContainsKey(p[i]))
lookUpTable.Add(p[i], 0);
result[i] = lookUpTable[p[i]];
lookUpTable[p[i]]++;
}
return result;
}
public static PWREncoding Apply(IRandom random, PWREncoding parent1, PWREncoding parent2) {
var result = new PWREncoding();
var p1 = ((IntegerVector)(parent1.PermutationWithRepetition.Clone())).ToList();
var p2 = ((IntegerVector)(parent2.PermutationWithRepetition.Clone())).ToList();
var child = new List();
int[] lookUpArrayP1 = GetLookUpForIndividual(p1);
int[] lookUpArrayP2 = GetLookUpForIndividual(p2);
int xStringLength = p1.Count / 2;
int xStringPosition = random.Next(p1.Count / 2);
//insert elements from parent1 that dont conflict with the "selected" elements form parent2
for (int i = 0; i < p1.Count; i++) {
bool isSelected = false;
for (int j = xStringPosition; j < xStringPosition + xStringLength; j++) {
if (p1[i] == p2[j] && lookUpArrayP1[i] == lookUpArrayP2[j])
isSelected = true;
}
if (!isSelected)
child.Add(p1[i]);
}
for (int i = xStringPosition; i < xStringPosition + xStringLength; i++) {
child.Insert(i, p2[i]);
}
result.PermutationWithRepetition = new IntegerVector(child.ToArray());
return result;
}
public override PWREncoding Cross(IRandom random, PWREncoding parent1, PWREncoding parent2) {
return Apply(random, parent1, parent2);
}
}
}