#region License Information /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using System; using System.Collections.Generic; using System.Linq; namespace HeuristicLab.Algorithms.MOEAD { public static class MOEADUtil { public static void QuickSort(double[] array, int[] idx, int from, int to) { if (from < to) { double temp = array[to]; int tempIdx = idx[to]; int i = from - 1; for (int j = from; j < to; j++) { if (array[j] <= temp) { i++; double tempValue = array[j]; array[j] = array[i]; array[i] = tempValue; int tempIndex = idx[j]; idx[j] = idx[i]; idx[i] = tempIndex; } } array[to] = array[i + 1]; array[i + 1] = temp; idx[to] = idx[i + 1]; idx[i + 1] = tempIdx; QuickSort(array, idx, from, i); QuickSort(array, idx, i + 1, to); } } public static void MinFastSort(double[] x, int[] idx, int n, int m) { for (int i = 0; i < m; i++) { for (int j = i + 1; j < n; j++) { if (x[i] > x[j]) { double temp = x[i]; x[i] = x[j]; x[j] = temp; int id = idx[i]; idx[i] = idx[j]; idx[j] = id; } } } } public static IList GetSubsetOfEvenlyDistributedSolutions(IRandom random, IList solutionList, int newSolutionListSize) { if (solutionList == null || solutionList.Count == 0) { throw new ArgumentException("Solution list is null or empty."); } return solutionList[0].Dimensions == 2 ? TwoObjectivesCase(solutionList, newSolutionListSize) : MoreThanTwoObjectivesCase(random, solutionList, newSolutionListSize); } private static IList TwoObjectivesCase(IList solutionList, int newSolutionListSize) { var resultSolutionList = new IMOEADSolution[newSolutionListSize]; // compute weight vectors double[][] lambda = new double[newSolutionListSize][]; var values = SequenceGenerator.GenerateSteps(0m, 1m, 1m / newSolutionListSize).ToArray(); for (int i = 0; i < newSolutionListSize; ++i) { var weights = new double[newSolutionListSize]; weights[0] = (double)values[i]; weights[1] = 1 - weights[0]; lambda[i] = weights; } var idealPoint = new double[2]; foreach (var solution in solutionList) { // update ideal point idealPoint.UpdateIdeal(solution.Qualities); } // Select the best solution for each weight vector for (int i = 0; i < newSolutionListSize; i++) { var currentBest = solutionList[0]; double value = ScalarizingFitnessFunction(currentBest, lambda[i], idealPoint); for (int j = 1; j < solutionList.Count; j++) { double aux = ScalarizingFitnessFunction(solutionList[j], lambda[i], idealPoint); // we are looking for the best for the weight i if (aux < value) { // solution in position j is better! value = aux; currentBest = solutionList[j]; } } resultSolutionList[i] = (MOEADSolution)currentBest.Clone(); } return resultSolutionList; } private static IList MoreThanTwoObjectivesCase(IRandom random, IList solutionList, int newSolutionListSize) { var resultSolutionList = new List(); int randomIndex = random.Next(0, solutionList.Count); var candidate = new List(); resultSolutionList.Add(solutionList[randomIndex]); for (int i = 0; i < solutionList.Count; ++i) { if (i != randomIndex) { candidate.Add(solutionList[i]); } } while (resultSolutionList.Count < newSolutionListSize) { int index = 0; var selected = candidate[0]; // it should be a next! (n <= population size!) double aux = CalculateBestDistance(selected, solutionList); int i = 1; while (i < candidate.Count) { var nextCandidate = candidate[i]; double distanceValue = CalculateBestDistance(nextCandidate, solutionList); if (aux < distanceValue) { index = i; aux = distanceValue; } i++; } // add the selected to res and remove from candidate list var removedSolution = candidate[index]; candidate.RemoveAt(index); resultSolutionList.Add((MOEADSolution)removedSolution.Clone()); } return resultSolutionList; } private static double ScalarizingFitnessFunction(IMOEADSolution currentBest, double[] lambda, double[] idealPoint) { double maxFun = -1.0e+30; for (int n = 0; n < idealPoint.Length; n++) { double diff = Math.Abs(currentBest.Qualities[n] - idealPoint[n]); double functionValue; if (lambda[n] == 0) { functionValue = 0.0001 * diff; } else { functionValue = diff * lambda[n]; } if (functionValue > maxFun) { maxFun = functionValue; } } return maxFun; } public static void UpdateIdeal(this double[] idealPoint, double[] point) { for (int i = 0; i < point.Length; ++i) { if (double.IsInfinity(point[i]) || double.IsNaN(point[i])) { continue; } if (idealPoint[i] > point[i]) { idealPoint[i] = point[i]; } } } public static void UpdateNadir(this double[] nadirPoint, double[] point) { for (int i = 0; i < point.Length; ++i) { if (double.IsInfinity(point[i]) || double.IsNaN(point[i])) { continue; } if (nadirPoint[i] < point[i]) { nadirPoint[i] = point[i]; } } } public static void UpdateIdeal(this double[] idealPoint, IList solutions) { foreach (var s in solutions) { idealPoint.UpdateIdeal(s.Qualities); } } public static void UpdateNadir(this double[] nadirPoint, IList solutions) { foreach (var s in solutions) { nadirPoint.UpdateNadir(s.Qualities); } } private static double CalculateBestDistance(IMOEADSolution solution, IList solutionList) { var best = solutionList.Min(x => EuclideanDistance(solution.Qualities, x.Qualities)); if (double.IsNaN(best) || double.IsInfinity(best)) { best = double.MaxValue; } return best; } public static double EuclideanDistance(double[] a, double[] b) { if (a.Length != b.Length) { throw new ArgumentException("Euclidean distance: the arrays have different lengths."); } var distance = 0d; for (int i = 0; i < a.Length; ++i) { var d = a[i] - b[i]; distance += d * d; } return Math.Sqrt(distance); } } }