#region License Information /* HeuristicLab * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Windows.Forms; using HeuristicLab.Data; using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding; namespace HeuristicLab.Problems.DataAnalysis.Symbolic.Views { public partial class InsertNodeDialog : Form { public string SelectedVariableName { get { var variable = SelectedSymbol as Variable; if (variable == null) return string.Empty; return variable.VariableNames.Any() ? variableNamesCombo.Text : variableNameTextBox.Text; } } public InsertNodeDialog() { InitializeComponent(); } public void SetAllowedSymbols(IEnumerable symbols) { allowedSymbolsCombo.Items.Clear(); foreach (var s in symbols) allowedSymbolsCombo.Items.Add(s); allowedSymbolsCombo.SelectedIndex = 0; } public ISymbol SelectedSymbol { get { return (ISymbol)allowedSymbolsCombo.SelectedItem; } } private void allowedSymbolsCombo_SelectedIndexChanged(object sender, EventArgs e) { var combo = (ComboBox)sender; var symbol = combo.Items[combo.SelectedIndex]; if (symbol is Constant) { // add controls to the dialog for changing the constant value variableNameLabel.Visible = false; variableNamesCombo.Visible = false; variableWeightLabel.Visible = false; variableWeightTextBox.Visible = false; constantValueLabel.Visible = true; constantValueTextBox.Visible = true; } else if (symbol is VariableBase) { var variableSymbol = (VariableBase)symbol; if (variableSymbol.VariableNames.Any()) { foreach (var name in variableSymbol.VariableNames) variableNamesCombo.Items.Add(name); variableNamesCombo.SelectedIndex = 0; variableNamesCombo.Visible = true; variableNameTextBox.Visible = false; } else { variableNamesCombo.Visible = false; variableNameTextBox.Visible = true; } variableNameLabel.Visible = true; variableWeightLabel.Visible = true; variableWeightTextBox.Visible = true; constantValueLabel.Visible = false; constantValueTextBox.Visible = false; // add controls to the dialog for changing the variable name or weight } else { variableNameLabel.Visible = false; variableNamesCombo.Visible = false; variableWeightLabel.Visible = false; variableWeightTextBox.Visible = false; constantValueLabel.Visible = false; constantValueTextBox.Visible = false; } } // validation private void variableWeightTextBox_Validating(object sender, CancelEventArgs e) { string errorMessage; if (ValidateDoubleValue(variableWeightTextBox.Text, out errorMessage)) return; e.Cancel = true; errorProvider.SetError(variableWeightTextBox, errorMessage); variableWeightTextBox.SelectAll(); } private void constantValueTextBox_Validating(object sender, CancelEventArgs e) { string errorMessage; if (ValidateDoubleValue(constantValueTextBox.Text, out errorMessage)) return; e.Cancel = true; errorProvider.SetError(constantValueTextBox, errorMessage); constantValueTextBox.SelectAll(); } private static bool ValidateDoubleValue(string value, out string errorMessage) { double val; bool valid = double.TryParse(value, out val); errorMessage = string.Empty; if (!valid) { var sb = new StringBuilder(); sb.Append("Invalid Value (Valid Value Format: \""); sb.Append(FormatPatterns.GetDoubleFormatPattern()); sb.Append("\")"); errorMessage = sb.ToString(); } return valid; } public event EventHandler DialogValidated; private void OnDialogValidated(object sender, EventArgs e) { DialogResult = DialogResult.OK; var dialogValidated = DialogValidated; if (dialogValidated != null) dialogValidated(sender, e); } private void childControl_KeyDown(object sender, KeyEventArgs e) { insertNodeDialog_KeyDown(sender, e); } private void insertNodeDialog_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter || e.KeyCode == Keys.Return) { if (ValidateChildren()) { OnDialogValidated(this, e); Close(); } } } private void okButton_Click(object sender, EventArgs e) { if (ValidateChildren()) { OnDialogValidated(this, e); Close(); } } private void cancelButton_Click(object sender, EventArgs e) { Close(); } } }