#region License Information
/* HeuristicLab
* Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.TestFunctions.MultiObjective {
[StorableClass]
[Item("CrowdingAnalyzer", "This analyzer is functionally equivalent to the CrowdingAnalyzer in HeuristicLab.Analysis, but is kept as not to break backwards compatibility")]
public class CrowdingAnalyzer : MOTFAnalyzer {
public IResultParameter CrowdingResultParameter => (IResultParameter)Parameters["Crowding"];
[StorableConstructor]
protected CrowdingAnalyzer(bool deserializing) : base(deserializing) { }
public CrowdingAnalyzer(CrowdingAnalyzer original, Cloner cloner): base(original, cloner) {}
public override IDeepCloneable Clone(Cloner cloner) {
return new CrowdingAnalyzer(this, cloner);
}
public CrowdingAnalyzer() {
Parameters.Add(new ResultParameter("Crowding", "The average corwding distance of all points (excluding infinities)"));
CrowdingResultParameter.DefaultValue = new DoubleValue(double.NaN);
}
public override IOperation Apply() {
var qualities = QualitiesParameter.ActualValue;
var crowdingDistance = CrowdingCalculator.CalculateCrowding(qualities);
CrowdingResultParameter.ActualValue.Value = crowdingDistance;
return base.Apply();
}
}
}