#region License Information
/* HeuristicLab
* Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Data;
using HeuristicLab.Tests;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace HeuristicLab.Encodings.RealVectorEncoding.Tests {
///
///This is a test class for BlendAlphaCrossoverTest and is intended
///to contain all BlendAlphaCrossoverTest Unit Tests
///
[TestClass()]
public class BlendAlphaCrossoverTest {
///
///A test for Apply
///
[TestMethod()]
[TestCategory("Encodings.RealVector")]
[TestProperty("Time", "short")]
public void BlendAlphaCrossoverApplyTest() {
TestRandom random = new TestRandom();
RealVector parent1, parent2, expected, actual;
DoubleValue alpha;
bool exceptionFired;
// The following test is not based on published examples
random.Reset();
random.DoubleNumbers = new double[] { 0.5, 0.5, 0.5, 0.5, 0.5 };
alpha = new DoubleValue(0.5);
parent1 = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.5, 0.1 });
parent2 = new RealVector(new double[] { 0.4, 0.1, 0.3, 0.2, 0.8 });
expected = new RealVector(new double[] { 0.3, 0.15, 0.3, 0.35, 0.45 });
actual = BlendAlphaCrossover.Apply(random, parent1, parent2, alpha);
Assert.IsTrue(Auxiliary.RealVectorIsAlmostEqualByPosition(actual, expected));
// The following test is not based on published examples
random.Reset();
random.DoubleNumbers = new double[] { 0.25, 0.75, 0.25, 0.75, 0.25 };
alpha = new DoubleValue(0.25);
parent1 = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.5, 0.1 });
parent2 = new RealVector(new double[] { 0.4, 0.1, 0.3, 0.2, 0.8 });
expected = new RealVector(new double[] { 0.225, 0.1875, 0.3, 0.4625, 0.1875 });
actual = BlendAlphaCrossover.Apply(random, parent1, parent2, alpha);
Assert.IsTrue(Auxiliary.RealVectorIsAlmostEqualByPosition(actual, expected));
// The following test is not based on published examples
random.Reset();
random.DoubleNumbers = new double[] { 0.25, 0.75, 0.25, 0.75, 0.25 };
alpha = new DoubleValue(-0.25); // negative values for alpha are not allowed
parent1 = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.5, 0.1 });
parent2 = new RealVector(new double[] { 0.4, 0.1, 0.3, 0.2, 0.8 });
expected = new RealVector(new double[] { 0.225, 0.1875, 0.3, 0.4625, 0.1875 });
exceptionFired = false;
try {
actual = BlendAlphaCrossover.Apply(random, parent1, parent2, alpha);
}
catch (System.ArgumentException) {
exceptionFired = true;
}
Assert.IsTrue(exceptionFired);
// The following test is not based on published examples
random.Reset();
random.DoubleNumbers = new double[] { 0.25, 0.75, 0.25, 0.75, 0.25, .75 };
alpha = new DoubleValue(0.25);
parent1 = new RealVector(new double[] { 0.2, 0.2, 0.3, 0.5, 0.1, 0.9 }); // this parent is longer
parent2 = new RealVector(new double[] { 0.4, 0.1, 0.3, 0.2, 0.8 });
expected = new RealVector(new double[] { 0.225, 0.1875, 0.3, 0.4625, 0.1875 });
exceptionFired = false;
try {
actual = BlendAlphaCrossover.Apply(random, parent1, parent2, alpha);
}
catch (System.ArgumentException) {
exceptionFired = true;
}
Assert.IsTrue(exceptionFired);
}
}
}