#region License Information /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HEAL.Attic; namespace HeuristicLab.Encodings.IntegerVectorEncoding { /// /// Rounded average crossover for integer vectors. /// [Item("RoundedAverageCrossover", "Average crossover for integer vectors.")] [StorableType("6899DA13-4004-4E22-99B5-46FE6E3418FA")] public class RoundedAverageCrossover : BoundedIntegerVectorCrossover, IBoundedIntegerVectorOperator { [StorableConstructor] protected RoundedAverageCrossover(StorableConstructorFlag _) : base(_) { } protected RoundedAverageCrossover(RoundedAverageCrossover original, Cloner cloner) : base(original, cloner) { } public RoundedAverageCrossover() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new RoundedAverageCrossover(this, cloner); } /// /// Performs an average crossover of the two given parent integer vectors. /// The average is rounded and mapped to the nearest valid value (e.g. if step size is > 1) /// /// A random number generator. /// The parents for crossover. /// The bounds matrix that contains for each dimension one row with minimum (inclusive), maximum (exclusive), and step size columns. /// If the number of rows is smaller than the number of dimensions the matrix is cycled. /// The newly created integer vector, resulting from the single point crossover. public static IntegerVector Apply(IRandom random, ItemArray parents, IntMatrix bounds) { int length = parents[0].Length, parentsCount = parents.Length; if (parents.Length < 2) throw new ArgumentException("RoundedAverageCrossover: The number of parents is less than 2.", "parents"); if (bounds == null || bounds.Rows < 1 || bounds.Columns < 2) throw new ArgumentException("AverageCrossover: Invalid bounds specified.", "bounds"); var result = new IntegerVector(length); try { double avg; for (int i = 0; i < length; i++) { avg = 0; for (int j = 0; j < parentsCount; j++) avg += parents[j][i]; avg /= parentsCount; int min = bounds[i % bounds.Rows, 0], max = bounds[i % bounds.Rows, 1], step = 1; if (bounds.Columns > 2) step = bounds[i % bounds.Rows, 2]; max = FloorFeasible(min, max, step, max - 1); result[i] = RoundFeasible(min, max, step, avg); } } catch (IndexOutOfRangeException) { throw new ArgumentException("RoundedAverageCrossover: The parents' vectors are of different length.", "parents"); } return result; } /// /// Performs an average crossover between two parent integer vectors. /// /// Thrown if there are not exactly two parents. /// A random number generator. /// An array containing the two integer vectors that should be crossed. /// The bounds and step size for each dimension (will be cycled in case there are less rows than elements in the parent vectors). /// The newly created integer vector, resulting from the average crossover. protected override IntegerVector CrossBounded(IRandom random, ItemArray parents, IntMatrix bounds) { return Apply(random, parents, bounds); } } }