#region License Information
/* HeuristicLab
* Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.VehicleRouting.Encodings.GVR {
[Item("GVRDisplacementManipulator", "An operator which manipulates a GVR representation by applying a displacement operation. It is implemented as described in Pereira, F.B. et al (2002). GVR: a New Genetic Representation for the Vehicle Routing Problem. AICS 2002, LNAI 2464, pp. 95-102.")]
[StorableClass]
public sealed class GVRDisplacementManipulator : GVRManipulator {
[StorableConstructor]
private GVRDisplacementManipulator(bool deserializing) : base(deserializing) { }
public GVRDisplacementManipulator()
: base() {
}
public override IDeepCloneable Clone(Cloner cloner) {
return new GVRDisplacementManipulator(this, cloner);
}
private GVRDisplacementManipulator(GVRDisplacementManipulator original, Cloner cloner)
: base(original, cloner) {
}
protected override void Manipulate(IRandom random, GVREncoding individual) {
Tour tour = individual.Tours[random.Next(individual.Tours.Count)];
int breakPoint1 = random.Next(tour.Stops.Count);
int length = random.Next(1, tour.Stops.Count - breakPoint1 + 1);
List displaced = tour.Stops.GetRange(breakPoint1, length);
tour.Stops.RemoveRange(breakPoint1, length);
//with a probability of 1/(2*V) create a new tour, else insert at another position
if (individual.GetTours().Count > 0 &&
individual.GetTours().Count < ProblemInstance.Vehicles.Value &&
random.Next(individual.GetTours().Count * 2) == 0) {
Tour newTour = new Tour();
newTour.Stops.InsertRange(0, displaced);
individual.Tours.Add(newTour);
} else {
Tour newTour = individual.Tours[random.Next(individual.Tours.Count)];
int newPosition = newTour.Stops.Count;
newTour.Stops.InsertRange(newPosition, displaced);
}
if (tour.Stops.Count == 0)
individual.Tours.Remove(tour);
}
}
}