1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Linq;
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24 | using System.Windows.Forms;
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25 | using HeuristicLab.Data;
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26 | using HeuristicLab.MainForm;
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27 | using HeuristicLab.Optimization.Views;
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28 |
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29 | namespace HeuristicLab.Problems.PermutationProblems.Views {
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30 | [View("Permutation Flowshop Scheduling Problem View")]
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31 | [Content(typeof(PermutationFlowshopSchedulingProblem), true)]
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32 | public partial class PermutationFlowshopSchedulingProblemView : ProblemView {
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33 |
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34 | public new PermutationFlowshopSchedulingProblem Content
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35 | {
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36 | get { return (PermutationFlowshopSchedulingProblem)base.Content; }
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37 | set { base.Content = value; }
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38 | }
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39 |
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40 | public PermutationFlowshopSchedulingProblemView() {
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41 | InitializeComponent();
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42 | Controls.Remove(parameterCollectionView);
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43 | parameterCollectionView.Dock = DockStyle.Fill;
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44 | problemTabPage.Controls.Add(parameterCollectionView);
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45 | }
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46 |
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47 | protected override void OnContentChanged() {
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48 | base.OnContentChanged();
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49 | FillGanttChart();
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50 | }
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51 |
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52 | protected override void DeregisterContentEvents() {
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53 | Content.BestKnownSolutionChanged -= Content_PermutationChanged;
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54 | base.DeregisterContentEvents();
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55 | }
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56 | protected override void RegisterContentEvents() {
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57 | base.RegisterContentEvents();
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58 | Content.BestKnownSolutionChanged += new EventHandler(Content_PermutationChanged);
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59 | }
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60 |
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61 | private void Content_PermutationChanged(object sender, EventArgs e) {
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62 | if (InvokeRequired) {
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63 | Invoke(new EventHandler(Content_PermutationChanged), sender, e);
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64 | } else {
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65 | FillGanttChart();
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66 | }
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67 | }
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68 |
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69 | private void FillGanttChart() {
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70 | ganttChart.Reset();
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71 | if (Content != null) {
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72 | var matrix = Content.JobMatrix;
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73 | var perm = Content.BestKnownSolution;
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74 | if (matrix == null) { return; }
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75 |
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76 | if (perm == null) {
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77 | perm = new Encodings.PermutationEncoding.Permutation(Encodings.PermutationEncoding.PermutationTypes.Absolute, Enumerable.Range(0, matrix.Columns).ToArray());
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78 | }
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79 |
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80 | int[] permutation = perm.ToArray();
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81 |
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82 | if (!permutation.Contains(0)) { permutation = permutation.Select(v => v - 1).ToArray(); }
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83 | DoubleMatrix calculatedTime = new DoubleMatrix(matrix.Rows, matrix.Columns);
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84 |
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85 | for (var machineIdx = 0; machineIdx < matrix.Rows; machineIdx++) {
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86 | for (var jobIdx = 0; jobIdx < matrix.Columns; jobIdx++) {
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87 | double runtimeCur = matrix[machineIdx, permutation[jobIdx]];
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88 | double runtimePrev = 0;
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89 |
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90 | if (jobIdx == 0 && machineIdx == 0) { } else if (machineIdx == 0) { runtimePrev = calculatedTime[machineIdx, jobIdx - 1]; } else if (jobIdx == 0) { runtimePrev = calculatedTime[machineIdx - 1, jobIdx]; } else {
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91 | double runtimePrevMachine = calculatedTime[machineIdx - 1, jobIdx];
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92 | double runtimePrevJobOnThisMachine = calculatedTime[machineIdx, jobIdx - 1];
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93 | runtimePrev = runtimePrevMachine > runtimePrevJobOnThisMachine ? runtimePrevMachine : runtimePrevJobOnThisMachine;
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94 | }
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95 |
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96 | calculatedTime[machineIdx, jobIdx] = runtimeCur + runtimePrev;
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97 | ganttChart.AddData("Machine " + machineIdx, permutation[jobIdx], jobIdx, runtimePrev, calculatedTime[machineIdx, jobIdx], "");
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98 | }
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99 | }
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100 | }
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101 | }
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102 | }
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103 | }
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