#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Optimization; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.BinaryVectorEncoding { [Item("StochasticOneBitflipSingleMoveGenerator", "Randomly samples a single from all possible one bitflip moves from a given BinaryVector.")] [StorableClass] public class StochasticOneBitflipSingleMoveGenerator : OneBitflipMoveGenerator, IStochasticOperator, ISingleMoveGenerator { public ILookupParameter RandomParameter { get { return (ILookupParameter)Parameters["Random"]; } } [StorableConstructor] protected StochasticOneBitflipSingleMoveGenerator(bool deserializing) : base(deserializing) { } protected StochasticOneBitflipSingleMoveGenerator(StochasticOneBitflipSingleMoveGenerator original, Cloner cloner) : base(original, cloner) { } public StochasticOneBitflipSingleMoveGenerator() : base() { Parameters.Add(new LookupParameter("Random", "The random number generator.")); } public override IDeepCloneable Clone(Cloner cloner) { return new StochasticOneBitflipSingleMoveGenerator(this, cloner); } public static OneBitflipMove Apply(BinaryVector binaryVector, IRandom random) { int length = binaryVector.Length; int index = random.Next(length); return new OneBitflipMove(index); } protected override OneBitflipMove[] GenerateMoves(BinaryVector binaryVector) { IRandom random = RandomParameter.ActualValue; return new OneBitflipMove[] { Apply(binaryVector, random) }; } } }