#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Tests;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace HeuristicLab.Encodings.PermutationEncoding.Tests {
///
///This is a test class for TranslocationManipulator and is intended
///to contain all TranslocationManipulator Unit Tests
///
[TestClass()]
public class TranslocationManipulatorTest {
///
///A test for Apply
///
[TestMethod]
[TestCategory("Encodings.Permutation")]
[TestProperty("Time", "short")]
public void TranslocationManipulatorApplyTest() {
TestRandom random = new TestRandom();
Permutation parent, expected;
// The following test is based on an example from Larranaga, P. et al. 1999. Genetic Algorithms for the Travelling Salesman Problem: A Review of Representations and Operators. Artificial Intelligence Review, 13, p. 24
random.Reset();
random.IntNumbers = new int[] { 2, 4, 4 };
parent = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 0, 1, 2, 3, 4, 5, 6, 7 });
Assert.IsTrue(parent.Validate());
expected = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 0, 1, 5, 6, 2, 3, 4, 7 });
Assert.IsTrue(expected.Validate());
TranslocationManipulator.Apply(random, parent);
Assert.IsTrue(parent.Validate());
Assert.IsTrue(Auxiliary.PermutationIsEqualByPosition(expected, parent));
}
}
}