#region License Information /* HeuristicLab * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Problems.VehicleRouting.Interfaces; namespace HeuristicLab.Problems.VehicleRouting { [StorableClass] public class Tour : Item { [Storable] public List Stops { get; private set; } public Tour() { Stops = new List(); } public override IDeepCloneable Clone(Cloner cloner) { return new Tour(this, cloner); } protected Tour(Tour original, Cloner cloner) : base(original, cloner) { this.Stops = new List(original.Stops); } [StorableConstructor] protected Tour(bool deserializing) : base(deserializing) { } public double GetTourLength(IVRPProblemInstance instance, IVRPEncoding solution) { double length = 0; if (Stops.Count > 0) { List cities = new List(); cities.Add(0); foreach (int city in Stops) { cities.Add(city); } cities.Add(0); for (int i = 1; i < cities.Count; i++) { length += instance.GetDistance(cities[i - 1], cities[i], solution); } } return length; } public bool IsEqual(Tour tour) { bool equal = (tour != null) && (tour.Stops.Count == Stops.Count); int index = 0; while (equal && index < Stops.Count) { equal = equal && tour.Stops[index] == Stops[index]; index++; } return equal; } } }