#region License Information /* HeuristicLab * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.RealVectorEncoding { [Item("Velocity Initializer (SPSO 2007)", "Initializes the velocity vector.")] [StorableClass] public class SPSO2007VelocityInitializer : SPSOVelocityInitializer { #region Construction & Cloning [StorableConstructor] protected SPSO2007VelocityInitializer(bool deserializing) : base(deserializing) { } protected SPSO2007VelocityInitializer(SPSO2007VelocityInitializer original, Cloner cloner) : base(original, cloner) { } public SPSO2007VelocityInitializer() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new SPSO2007VelocityInitializer(this, cloner); } #endregion public override IOperation Apply() { var random = RandomParameter.ActualValue; var bounds = BoundsParameter.ActualValue; var position = RealVectorParameter.ActualValue; var velocity = new RealVector(position.Length); for (var i = 0; i < velocity.Length; i++) { var lower = bounds[i % bounds.Rows, 0]; var upper = bounds[i % bounds.Rows, 1]; velocity[i] = (lower + random.NextDouble() * (upper - lower) - position[i]) / 2.0; // SPSO 2007 } VelocityParameter.ActualValue = velocity; return base.Apply(); } } }