#region License Information /* HeuristicLab * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Optimization; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.PermutationEncoding { [Item("StochasticTranslocationSingleMoveGenerator", "Randomly samples one from all possible translocation and insertion moves (3-opt) from a given permutation.")] [StorableClass] public class StochasticTranslocationSingleMoveGenerator : TranslocationMoveGenerator, IStochasticOperator, ISingleMoveGenerator { public ILookupParameter RandomParameter { get { return (ILookupParameter)Parameters["Random"]; } } [StorableConstructor] protected StochasticTranslocationSingleMoveGenerator(bool deserializing) : base(deserializing) { } protected StochasticTranslocationSingleMoveGenerator(StochasticTranslocationSingleMoveGenerator original, Cloner cloner) : base(original, cloner) { } public StochasticTranslocationSingleMoveGenerator() : base() { Parameters.Add(new LookupParameter("Random", "The random number generator.")); } public override IDeepCloneable Clone(Cloner cloner) { return new StochasticTranslocationSingleMoveGenerator(this, cloner); } public static TranslocationMove Apply(Permutation permutation, IRandom random) { int length = permutation.Length; if (length == 1) throw new ArgumentException("StochasticThreeOptSingleMoveGenerator: There cannot be an insertion move given a permutation of length 1.", "permutation"); if (permutation.PermutationType != PermutationTypes.Absolute && length == 2) return new TranslocationMove(0, 0, 1); int index1, index2, index3; do { index1 = random.Next(length); do { index2 = random.Next(index1, length); } while (index2 - index1 >= length - 2); do { index3 = random.Next(length - index2 + index1); } while (index3 == index1); } while (permutation.PermutationType != PermutationTypes.Absolute && (index1 == 0 && index3 == length - 1 || index1 == length - 1 && index3 == 0)); return new TranslocationMove(index1, index2, index3); } protected override TranslocationMove[] GenerateMoves(Permutation permutation) { IRandom random = RandomParameter.ActualValue; return new TranslocationMove[] { Apply(permutation, random) }; } } }