1 | #region License Information |
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2 | /* HeuristicLab |
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL) |
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4 | * |
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5 | * This file is part of HeuristicLab. |
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6 | * |
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7 | * HeuristicLab is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * HeuristicLab is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | #endregion |
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21 | |
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22 | namespace HeuristicLab.Clients.Hive.JobManager.Views { |
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23 | partial class HiveJobPermissionListView { |
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24 | /// <summary> |
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25 | /// Required designer variable. |
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26 | /// </summary> |
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27 | private System.ComponentModel.IContainer components = null; |
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28 | |
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29 | /// <summary> |
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30 | /// Clean up any resources being used. |
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31 | /// </summary> |
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32 | /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> |
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33 | protected override void Dispose(bool disposing) { |
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34 | if (disposing && (components != null)) { |
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35 | components.Dispose(); |
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36 | } |
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37 | base.Dispose(disposing); |
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38 | } |
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39 | |
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40 | #region Component Designer generated code |
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41 | |
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42 | /// <summary> |
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43 | /// Required method for Designer support - do not modify |
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44 | /// the contents of this method with the code editor. |
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45 | /// </summary> |
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46 | private void InitializeComponent() { |
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47 | components = new System.ComponentModel.Container(); |
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48 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit; |
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49 | } |
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50 | |
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51 | #endregion |
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52 | } |
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53 | } |
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