[13939] | 1 | #region License Information
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| 2 | /* HeuristicLab
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[16140] | 3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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[13939] | 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System;
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| 23 | using System.Collections.Generic;
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[14271] | 24 | using System.Globalization;
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[13939] | 25 | using System.Linq;
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| 26 | using HeuristicLab.Common;
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| 27 | using HeuristicLab.Core;
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[14291] | 28 | using HeuristicLab.Problems.DataAnalysis;
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[13939] | 29 | using HeuristicLab.Random;
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| 30 |
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| 31 | namespace HeuristicLab.Problems.Instances.DataAnalysis {
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[14630] | 32 | public abstract class VariableNetwork : ArtificialRegressionDataDescriptor {
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[13939] | 33 | private int nTrainingSamples;
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| 34 | private int nTestSamples;
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| 35 |
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| 36 | private int numberOfFeatures;
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| 37 | private double noiseRatio;
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| 38 | private IRandom random;
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| 39 |
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| 40 | private string networkDefinition;
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| 41 | public string NetworkDefinition { get { return networkDefinition; } }
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| 42 | public override string Description {
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| 43 | get {
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| 44 | return "The data are generated specifically to test methods for variable network analysis.";
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| 45 | }
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| 46 | }
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| 47 |
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[14630] | 48 | protected VariableNetwork(int nTrainingSamples, int nTestSamples,
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[13939] | 49 | int numberOfFeatures, double noiseRatio, IRandom rand) {
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| 50 | this.nTrainingSamples = nTrainingSamples;
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| 51 | this.nTestSamples = nTestSamples;
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| 52 | this.noiseRatio = noiseRatio;
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| 53 | this.random = rand;
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| 54 | this.numberOfFeatures = numberOfFeatures;
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| 55 | // default variable names
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| 56 | variableNames = Enumerable.Range(1, numberOfFeatures)
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| 57 | .Select(i => string.Format("X{0:000}", i))
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| 58 | .ToArray();
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[14271] | 59 |
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| 60 | variableRelevances = new Dictionary<string, IEnumerable<KeyValuePair<string, double>>>();
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[13939] | 61 | }
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| 62 |
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| 63 | private string[] variableNames;
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| 64 | protected override string[] VariableNames {
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| 65 | get {
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| 66 | return variableNames;
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| 67 | }
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| 68 | }
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| 69 |
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| 70 | // there is no specific target variable in variable network analysis but we still need to specify one
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| 71 | protected override string TargetVariable { get { return VariableNames.Last(); } }
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| 72 |
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| 73 | protected override string[] AllowedInputVariables {
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| 74 | get {
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| 75 | return VariableNames.Take(numberOfFeatures - 1).ToArray();
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| 76 | }
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| 77 | }
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| 78 |
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| 79 | protected override int TrainingPartitionStart { get { return 0; } }
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| 80 | protected override int TrainingPartitionEnd { get { return nTrainingSamples; } }
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| 81 | protected override int TestPartitionStart { get { return nTrainingSamples; } }
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| 82 | protected override int TestPartitionEnd { get { return nTrainingSamples + nTestSamples; } }
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| 83 |
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[14271] | 84 | private Dictionary<string, IEnumerable<KeyValuePair<string, double>>> variableRelevances;
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| 85 | public IEnumerable<KeyValuePair<string, double>> GetVariableRelevance(string targetVar) {
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| 86 | return variableRelevances[targetVar];
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| 87 | }
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[13939] | 88 |
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| 89 | protected override List<List<double>> GenerateValues() {
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| 90 | // variable names are shuffled in the beginning (and sorted at the end)
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| 91 | variableNames = variableNames.Shuffle(random).ToArray();
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| 92 |
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[14110] | 93 | // a third of all variables are independent vars
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[13939] | 94 | List<List<double>> lvl0 = new List<List<double>>();
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| 95 | int numLvl0 = (int)Math.Ceiling(numberOfFeatures * 0.33);
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| 96 |
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| 97 | List<string> description = new List<string>(); // store information how the variable is actually produced
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[13963] | 98 | List<string[]> inputVarNames = new List<string[]>(); // store information to produce graphviz file
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[14271] | 99 | List<double[]> relevances = new List<double[]>(); // stores variable relevance information (same order as given in inputVarNames)
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[13939] | 100 |
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| 101 | var nrand = new NormalDistributedRandom(random, 0, 1);
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[14630] | 102 | for(int c = 0; c < numLvl0; c++) {
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[13963] | 103 | inputVarNames.Add(new string[] { });
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[14271] | 104 | relevances.Add(new double[] { });
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[14630] | 105 | description.Add(" ~ N(0, 1 + noiseLvl)");
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| 106 | // use same generation procedure for all variables
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| 107 | var x = Enumerable.Range(0, TestPartitionEnd).Select(_ => nrand.NextDouble()).ToList();
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| 108 | var sigma = x.StandardDeviationPop();
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| 109 | var mean = x.Average();
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| 110 | for(int i = 0; i < x.Count; i++) x[i] = (x[i] - mean) / sigma;
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| 111 | var noisePrng = new NormalDistributedRandom(random, 0, Math.Sqrt(noiseRatio / (1.0 - noiseRatio)));
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| 112 | lvl0.Add(x.Select(t => t + noisePrng.NextDouble()).ToList());
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[13939] | 113 | }
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| 114 |
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| 115 | // lvl1 contains variables which are functions of vars in lvl0 (+ noise)
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| 116 | int numLvl1 = (int)Math.Ceiling(numberOfFeatures * 0.33);
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[14271] | 117 | List<List<double>> lvl1 = CreateVariables(lvl0, numLvl1, inputVarNames, description, relevances);
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[13939] | 118 |
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| 119 | // lvl2 contains variables which are functions of vars in lvl0 and lvl1 (+ noise)
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| 120 | int numLvl2 = (int)Math.Ceiling(numberOfFeatures * 0.2);
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[14271] | 121 | List<List<double>> lvl2 = CreateVariables(lvl0.Concat(lvl1).ToList(), numLvl2, inputVarNames, description, relevances);
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[13939] | 122 |
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| 123 | // lvl3 contains variables which are functions of vars in lvl0, lvl1 and lvl2 (+ noise)
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| 124 | int numLvl3 = numberOfFeatures - numLvl0 - numLvl1 - numLvl2;
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[14271] | 125 | List<List<double>> lvl3 = CreateVariables(lvl0.Concat(lvl1).Concat(lvl2).ToList(), numLvl3, inputVarNames, description, relevances);
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| 126 |
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| 127 | this.variableRelevances.Clear();
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[14630] | 128 | for(int i = 0; i < variableNames.Length; i++) {
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[14271] | 129 | var targetVarName = variableNames[i];
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| 130 | var targetRelevantInputs =
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| 131 | inputVarNames[i].Zip(relevances[i], (inputVar, rel) => new KeyValuePair<string, double>(inputVar, rel))
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| 132 | .ToArray();
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| 133 | variableRelevances.Add(targetVarName, targetRelevantInputs);
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[13939] | 134 | }
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[14271] | 135 |
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[14260] | 136 | networkDefinition = string.Join(Environment.NewLine, variableNames.Zip(description, (n, d) => n + d).OrderBy(x => x));
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[13963] | 137 | // for graphviz
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| 138 | networkDefinition += Environment.NewLine + "digraph G {";
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[14630] | 139 | for(int i = 0; i < variableNames.Length; i++) {
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[14271] | 140 | var name = variableNames[i];
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| 141 | var selectedVarNames = inputVarNames[i];
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| 142 | var selectedRelevances = relevances[i];
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[14630] | 143 | for(int j = 0; j < selectedVarNames.Length; j++) {
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[14271] | 144 | var selectedVarName = selectedVarNames[j];
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| 145 | var selectedRelevance = selectedRelevances[j];
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| 146 | networkDefinition += Environment.NewLine + selectedVarName + " -> " + name +
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| 147 | string.Format(CultureInfo.InvariantCulture, " [label={0:N3}]", selectedRelevance);
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[13963] | 148 | }
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| 149 | }
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| 150 | networkDefinition += Environment.NewLine + "}";
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| 151 |
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[14271] | 152 | // return a random permutation of all variables (to mix lvl0, lvl1, ... variables)
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[13939] | 153 | var allVars = lvl0.Concat(lvl1).Concat(lvl2).Concat(lvl3).ToList();
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| 154 | var orderedVars = allVars.Zip(variableNames, Tuple.Create).OrderBy(t => t.Item2).Select(t => t.Item1).ToList();
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| 155 | variableNames = variableNames.OrderBy(n => n).ToArray();
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| 156 | return orderedVars;
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| 157 | }
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| 158 |
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[14271] | 159 | private List<List<double>> CreateVariables(List<List<double>> allowedInputs, int numVars, List<string[]> inputVarNames, List<string> description, List<double[]> relevances) {
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[14630] | 160 | var newVariables = new List<List<double>>();
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| 161 | for(int c = 0; c < numVars; c++) {
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[14271] | 162 | string[] selectedVarNames;
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| 163 | double[] relevance;
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[14630] | 164 | var x = GenerateRandomFunction(random, allowedInputs, out selectedVarNames, out relevance).ToArray();
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| 165 | // standardize x
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[14271] | 166 | var sigma = x.StandardDeviation();
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[14630] | 167 | var mean = x.Average();
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| 168 | for(int i = 0; i < x.Length; i++) x[i] = (x[i] - mean) / sigma;
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| 169 |
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| 170 | var noisePrng = new NormalDistributedRandom(random, 0, Math.Sqrt(noiseRatio / (1.0 - noiseRatio)));
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| 171 | newVariables.Add(x.Select(t => t + noisePrng.NextDouble()).ToList());
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[14271] | 172 | Array.Sort(selectedVarNames, relevance);
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| 173 | inputVarNames.Add(selectedVarNames);
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| 174 | relevances.Add(relevance);
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| 175 | var desc = string.Format("f({0})", string.Join(",", selectedVarNames));
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| 176 | // for the relevance information order variables by decreasing relevance
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| 177 | var relevanceStr = string.Join(", ",
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| 178 | selectedVarNames.Zip(relevance, Tuple.Create)
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| 179 | .OrderByDescending(t => t.Item2)
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| 180 | .Select(t => string.Format(CultureInfo.InvariantCulture, "{0}: {1:N3}", t.Item1, t.Item2)));
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| 181 | description.Add(string.Format(" ~ N({0}, {1:N3}) [Relevances: {2}]", desc, noisePrng.Sigma, relevanceStr));
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| 182 | }
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[14630] | 183 | return newVariables;
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[14271] | 184 | }
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| 185 |
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[14630] | 186 | public int SampleNumberOfVariables(IRandom rand, int maxNumberOfVariables) {
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[13939] | 187 | double r = -Math.Log(1.0 - rand.NextDouble()) * 2.0; // r is exponentially distributed with lambda = 2
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| 188 | int nl = (int)Math.Floor(1.5 + r); // number of selected vars is likely to be between three and four
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[14630] | 189 | return Math.Min(maxNumberOfVariables, nl);
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[13939] | 190 | }
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| 191 |
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[14630] | 192 | // sample a random function and calculate the variable relevances
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| 193 | protected abstract IEnumerable<double> GenerateRandomFunction(IRandom rand, List<List<double>> xs, out string[] selectedVarNames, out double[] relevance);
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[13939] | 194 | }
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| 195 | }
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