source: branches/2817-BinPackingSpeedup/HeuristicLab.Problems.BinPacking/3.3/3D/ResidualSpaceCalculation/IResidualSpaceCalculator.cs @ 15617

Last change on this file since 15617 was 15617, checked in by rhanghof, 20 months ago

#2817:

  • The items can be rotated and tilted now.
  • Added pruning of extreme points in packed bins.
  • Added new packer which packs items by positioning them on the point with the minimum of wasted space. He uses rotating and tilting of items.
  • Added classes for sorting given items.
File size: 1.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Problems.BinPacking3D.Geometry;
23using System;
24using System.Collections.Generic;
25using System.Linq;
26using System.Text;
27using System.Threading.Tasks;
28
29namespace HeuristicLab.Problems.BinPacking3D.ResidualSpaceCalculation {
30  public interface IResidualSpaceCalculator {
31
32    /// <summary>
33    /// Calculates all available residual spaces for a given point and returns them packed in a collection.
34    /// The returned collection has zero elements if the residual space is zero
35    /// </summary>
36    /// <param name="binPacking"></param>
37    /// <param name="point"></param>
38    /// <returns></returns>
39    IEnumerable<ResidualSpace> CalculateResidualSpaces(BinPacking3D binPacking, Vector3D point);
40  }
41}
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