#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Problems.BinPacking3D.ExtremePointCreation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HeuristicLab.Problems.BinPacking3D.Packer { public class BinPackerResidualSpaceBestFit : BinPacker { #region Constructors for HEAL [StorableConstructor] protected BinPackerResidualSpaceBestFit(bool deserializing) : base(deserializing) { } protected BinPackerResidualSpaceBestFit(BinPackerResidualSpaceBestFit original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new BinPackerResidualSpaceBestFit(this, cloner); } #endregion public BinPackerResidualSpaceBestFit() : base() { } /// /// Packs the items into the bins by using a best fit residual space algorithm. /// The order of the chosen items depends on the merit function. /// Each residual space belongs to an extreme point. /// /// Returns a collection of bin packing 3d objects. Each object represents a bin and the packed items public override IList PackItems(Permutation sortedItems, PackingShape binShape, IList items, ExtremePointCreationMethod epGenerationMethod, bool useStackingConstraints) { IList packingList = new List(); IList remainingIds = new List(sortedItems); IExtremePointCreator extremePointCreator = ExtremePointCreatorFactory.CreateExtremePointCreator(epGenerationMethod, useStackingConstraints); bool rotated = false; foreach (var remainingId in remainingIds) { PackingItem item = items[remainingId]; var residualSpacePoints = GetResidualSpaceForAllPoints(packingList, item); var sortedPoints = residualSpacePoints.OrderBy(x => x.Item3); var packed = false; foreach (var point in sortedPoints) { if (point.Item1.IsPositionFeasible(item, point.Item2, useStackingConstraints)) { var binPacking = point.Item1; PackItem(binPacking, remainingId, item, point.Item2, extremePointCreator, useStackingConstraints); packed = true; break; } } if (!packed) { BinPacking3D binPacking = new BinPacking3D(binShape); var position = FindPackingPositionForItem(binPacking, item, useStackingConstraints, rotated); if (position != null) { PackItem(binPacking, remainingId, item, position, extremePointCreator, useStackingConstraints); } else { throw new InvalidOperationException("Item " + remainingId + " cannot be packed into an empty bin."); } packingList.Add(binPacking); } } return packingList; } /// /// This method returns a list with all bins and their residual space where a given item can be placed. /// It is nessecary to get all bins and their residaul space because this list will be sortet later. /// /// /// /// public static IList> GetResidualSpaceForAllPoints(IList packingList, PackingItem item) { var residualSpacePoints = new List>(); foreach (BinPacking3D bp in packingList) { foreach (var ep in bp.ExtremePoints) { var rs = bp.ResidualSpaces[ep]; if (rs.Width < item.Width || rs.Height < item.Height || rs.Depth < item.Depth) { continue; } residualSpacePoints.Add(Tuple.Create(bp, ep, CalculateResidualMerit(rs, item, ep))); } } return residualSpacePoints; } /// /// The merit function puts an item on the EP that minimizes the difference between its residual space an the item dimension /// /// /// /// /// private static int CalculateResidualMerit(ResidualSpace rs, PackingItem item, PackingPosition ep) { return ((rs.Width - item.Width) + (rs.Height - item.Height) + (rs.Depth - item.Depth)); } } }