1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Text;
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26 | using System.Threading.Tasks;
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27 |
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28 | namespace HeuristicLab.Problems.BinPacking3D.Geometry {
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29 | public class Edge3D {
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30 | public Edge3D() { }
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31 |
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32 | public Edge3D(PackingPosition start, PackingPosition end) {
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33 | Start = new Vector3D(start);
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34 | End = new Vector3D(end);
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35 | }
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36 |
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37 | public Edge3D(Vector3D start, Vector3D end) {
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38 | Start = start;
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39 | End = end;
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40 | }
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41 |
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42 | public Vector3D Start { get; set; }
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43 | public Vector3D End { get; set; }
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44 |
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45 |
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46 |
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47 |
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48 | /// <summary>
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49 | /// Returns true if a given point lies on the edge.
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50 | /// </summary>
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51 | /// <param name="point"></param>
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52 | /// <returns>Returns true if a given point lies on the edge.</returns>
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53 | public bool LiesOn(Vector3D point) {
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54 | if (point == null) {
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55 | return false;
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56 | }
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57 | var x = (Start.X <= point.X && point.X <= End.X) || (Start.X >= point.X && point.X >= End.X);
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58 | var y = (Start.Y <= point.Y && point.Y <= End.Y) || (Start.Y >= point.Y && point.Y >= End.Y);
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59 | var z = (Start.Z <= point.Z && point.Z <= End.Z) || (Start.Z >= point.Z && point.Z >= End.Z);
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60 | return x && y && z;
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61 | }
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62 |
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63 |
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64 | /// <summary>
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65 | /// Returns a point where the two edges intersects.
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66 | /// It returns null if they don't intersect.
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67 | /// </summary>
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68 | /// <param name="edge"></param>
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69 | /// <returns>Returns a point where the two edges intersects. Null = no intersection.</returns>
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70 | public Vector3D Intersects(Edge3D edge) {
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71 | return Intersects(this, edge);
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72 | }
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73 |
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74 | /// <summary>
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75 | /// Returns a point where two edges are intersecting.
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76 | /// It returns null if they don't intersect.
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77 | /// </summary>
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78 | /// <param name="e1"></param>
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79 | /// <param name="e2"></param>
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80 | /// <returns>Returns a point where the two edges intersects. Null = no intersection.</returns>
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81 | public static Vector3D Intersects(Edge3D e1, Edge3D e2) {
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82 | Line3D l1 = new Line3D(e1.Start, new Vector3D() {
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83 | X = e1.Start.X - e1.End.X,
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84 | Y = e1.Start.Y - e1.End.Y,
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85 | Z = e1.Start.Z - e1.End.Z
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86 | });
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87 | Line3D l2 = new Line3D(e2.Start, new Vector3D() {
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88 | X = e2.Start.X - e2.End.X,
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89 | Y = e2.Start.Y - e2.End.Y,
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90 | Z = e2.Start.Z - e2.End.Z
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91 | });
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92 | Vector3D point = l1.Intersect(l2);
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93 | if (point != null && e1.LiesOn(point) && e2.LiesOn(point)) {
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94 | return point;
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95 | }
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96 | return null;
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97 | }
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98 | }
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99 | }
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