using HeuristicLab.Problems.BinPacking3D; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HeuristicLab.Problems.BinPacking3D.ExtremePointCreation { public interface IExtremePointCreator { /// /// Updates the extreme points for a given bin packing /// /// /// /// void UpdateBinPacking(BinPacking3D binPacking, PackingItem item, PackingPosition position); } }