#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Core; using HeuristicLab.Common; using HeuristicLab.Problems.BinPacking; namespace HeuristicLab.Problems.BinPacking3D { [Item("BinPacking3D", "Represents a single-bin packing for a 3D bin-packing problem.")] [StorableClass] public class BinPacking3D : BinPacking { [Storable] public Dictionary> ResidualSpace { get; protected set; } public BinPacking3D(PackingShape binShape) : base(binShape) { ResidualSpace = new Dictionary>(); AddExtremePoint(binShape.Origin); InitializeOccupationLayers(); } [StorableConstructor] protected BinPacking3D(bool deserializing) : base(deserializing) { } protected BinPacking3D(BinPacking3D original, Cloner cloner) : base(original, cloner) { this.ResidualSpace = new Dictionary>(); foreach (var o in original.ResidualSpace) this.ResidualSpace.Add(cloner.Clone(o.Key), Tuple.Create(o.Value.Item1, o.Value.Item2, o.Value.Item3)); } public override IDeepCloneable Clone(Cloner cloner) { return new BinPacking3D(this, cloner); } [StorableHook(HookType.AfterDeserialization)] private void AfterDeserialization() { // BackwardsCompatibility3.3 #region Backwards compatible code, remove with 3.4 if (ResidualSpace == null) ResidualSpace = new Dictionary>(); #endregion } public override void PackItem(int itemID, PackingItem item, PackingPosition position) { ResidualSpace.Remove(position); base.PackItem(itemID, item, position); } protected override void GenerateNewExtremePointsForNewItem(PackingItem newItem, PackingPosition position) { int newWidth = position.Rotated ? newItem.Depth : newItem.Width; int newDepth = position.Rotated ? newItem.Width : newItem.Depth; var itemPlacement = Items.Select(x => new { Item = x.Value, Position = Positions[x.Key] }).ToList(); // Find ExtremePoints beginning from sourcepointX var sourcePoint = new Vector3D() { X = position.X + newWidth, Y = position.Y, Z = position.Z }; if (sourcePoint.X < BinShape.Width && sourcePoint.Y < BinShape.Height && sourcePoint.Z < BinShape.Depth) { // Projecting onto the XZ-plane var line = new Line3D(sourcePoint, new Vector3D(0, -1, 0)); var below = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Top)) .Concat(new[] { new Plane3D(BinShape, Side.Bottom) }) .Select(x => x.Intersect(line)) .Where(x => x != null && x.Y <= sourcePoint.Y) .MaxItems(x => x.Y).First(); var residualSpace = CalculateResidualSpace(below); var eps = ExtremePoints.Where(x => IsInside(below, x, ResidualSpace[x])); if (!eps.Any(x => ResidualSpace[x].Item1 >= below.X - x.X + residualSpace.Item1 && ResidualSpace[x].Item2 >= below.Y - x.Y + residualSpace.Item2 && ResidualSpace[x].Item3 >= below.Z - x.Z + residualSpace.Item3)) { // add only if the projected point's residual space is not a sub-space // of another extreme point's residual space var belowPoint = new PackingPosition(position.AssignedBin, below.X, below.Y, below.Z); AddExtremePoint(belowPoint); } line = new Line3D(sourcePoint, new Vector3D(0, 0, -1)); // Projecting onto the XY-plane var back = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Front)) .Concat(new[] { new Plane3D(BinShape, Side.Back) }) .Select(x => x.Intersect(line)) .Where(x => x != null && x.Z <= sourcePoint.Z) .MaxItems(x => x.Y).First(); residualSpace = CalculateResidualSpace(below); eps = ExtremePoints.Where(x => IsInside(below, x, ResidualSpace[x])); if (!eps.Any(x => ResidualSpace[x].Item1 >= below.X - x.X + residualSpace.Item1 && ResidualSpace[x].Item2 >= below.Y - x.Y + residualSpace.Item2 && ResidualSpace[x].Item3 >= below.Z - x.Z + residualSpace.Item3)) { // add only if the projected point's residual space is not a sub-space // of another extreme point's residual space var backPoint = new PackingPosition(position.AssignedBin, back.X, back.Y, back.Z); AddExtremePoint(backPoint); } } //Find ExtremePoints beginning from sourcepointY sourcePoint = new Vector3D(position.X, position.Y + newItem.Height, position.Z); if (sourcePoint.X < BinShape.Width && sourcePoint.Y < BinShape.Height && sourcePoint.Z < BinShape.Depth) { // Projecting onto the YZ-plane var line = new Line3D(sourcePoint, new Vector3D(-1, 0, 0)); var left = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Right)) .Concat(new[] { new Plane3D(BinShape, Side.Left) }) .Select(x => x.Intersect(line)) .Where(x => x != null && x.X <= sourcePoint.X) .MaxItems(x => x.Y).First(); var residualSpace = CalculateResidualSpace(left); var eps = ExtremePoints.Where(x => IsInside(left, x, ResidualSpace[x])); if (!eps.Any(x => ResidualSpace[x].Item1 >= left.X - x.X + residualSpace.Item1 && ResidualSpace[x].Item2 >= left.Y - x.Y + residualSpace.Item2 && ResidualSpace[x].Item3 >= left.Z - x.Z + residualSpace.Item3)) { // add only if the projected point's residual space is not a sub-space // of another extreme point's residual space var leftPoint = new PackingPosition(position.AssignedBin, left.X, left.Y, left.Z); AddExtremePoint(leftPoint); } line = new Line3D(sourcePoint, new Vector3D(0, 0, -1)); // Projecting onto the XY-plane var back = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Front)) .Concat(new[] { new Plane3D(BinShape, Side.Back) }) .Select(x => x.Intersect(line)) .Where(x => x != null && x.Z <= sourcePoint.Z) .MaxItems(x => x.Y).First(); residualSpace = CalculateResidualSpace(left); eps = ExtremePoints.Where(x => IsInside(left, x, ResidualSpace[x])); if (!eps.Any(x => ResidualSpace[x].Item1 >= left.X - x.X + residualSpace.Item1 && ResidualSpace[x].Item2 >= left.Y - x.Y + residualSpace.Item2 && ResidualSpace[x].Item3 >= left.Z - x.Z + residualSpace.Item3)) { // add only if the projected point's residual space is not a sub-space // of another extreme point's residual space var backPoint = new PackingPosition(position.AssignedBin, back.X, back.Y, back.Z); AddExtremePoint(backPoint); } } //Find ExtremePoints beginning from sourcepointZ sourcePoint = new Vector3D(position.X, position.Y, position.Z + newDepth); if (sourcePoint.X < BinShape.Width && sourcePoint.Y < BinShape.Height && sourcePoint.Z < BinShape.Depth) { // Projecting onto the YZ-plane var line = new Line3D(sourcePoint, new Vector3D(-1, 0, 0)); var left = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Right)) .Concat(new[] { new Plane3D(BinShape, Side.Left) }) .Select(x => x.Intersect(line)) .Where(x => x != null && x.X <= sourcePoint.X) .MaxItems(x => x.Y).First(); var residualSpace = CalculateResidualSpace(left); var eps = ExtremePoints.Where(x => IsInside(left, x, ResidualSpace[x])); if (!eps.Any(x => ResidualSpace[x].Item1 >= left.X - x.X + residualSpace.Item1 && ResidualSpace[x].Item2 >= left.Y - x.Y + residualSpace.Item2 && ResidualSpace[x].Item3 >= left.Z - x.Z + residualSpace.Item3)) { // add only if the projected point's residual space is not a sub-space // of another extreme point's residual space var leftPoint = new PackingPosition(position.AssignedBin, left.X, left.Y, left.Z); AddExtremePoint(leftPoint); } // Projecting onto the XZ-plane line = new Line3D(sourcePoint, new Vector3D(0, -1, 0)); var below = itemPlacement.Select(x => new Plane3D(x.Position, x.Item, Side.Top)) .Concat(new[] { new Plane3D(BinShape, Side.Bottom) }) .Select(x => x.Intersect(line)) .Where(x => x != null && x.Y <= sourcePoint.Y) .MaxItems(x => x.Y).First(); residualSpace = CalculateResidualSpace(below); eps = ExtremePoints.Where(x => IsInside(below, x, ResidualSpace[x])); if (!eps.Any(x => ResidualSpace[x].Item1 >= below.X - x.X + residualSpace.Item1 && ResidualSpace[x].Item2 >= below.Y - x.Y + residualSpace.Item2 && ResidualSpace[x].Item3 >= below.Z - x.Z + residualSpace.Item3)) { // add only if the projected point's residual space is not a sub-space // of another extreme point's residual space var belowPoint = new PackingPosition(position.AssignedBin, below.X, below.Y, below.Z); AddExtremePoint(belowPoint); } } } private bool IsBelow(PackingPosition lowerPos, PackingItem lowerItem, Vector3D upper) { return lowerPos.X <= upper.X && lowerPos.X + lowerItem.Width > upper.X && lowerPos.Z <= upper.Z && lowerPos.Z + lowerItem.Depth > upper.Z && lowerPos.Y + lowerItem.Height < upper.Y; } private bool IsLeft(PackingPosition leftPos, PackingItem leftItem, Vector3D right) { return leftPos.Y <= right.Y && leftPos.Y + leftItem.Height > right.Y && leftPos.Z <= right.Z && leftPos.Z + leftItem.Depth > right.Z && leftPos.X + leftItem.Width < right.X; } private bool IsBack(PackingPosition backPos, PackingItem backItem, Vector3D front) { return backPos.Y <= front.Y && backPos.Y + backItem.Height > front.Y && backPos.X <= front.X && backPos.X + backItem.Width > front.X && backPos.Z + backItem.Depth < front.Z; } private bool AddExtremePoint(PackingPosition current) { if (ExtremePoints.Add(current)) { ResidualSpace.Add(current, CalculateResidualSpace(current)); return true; } return false; } private Tuple CalculateResidualSpace(Vector3D pos) { return Tuple.Create(BinShape.Width - pos.X, BinShape.Height - pos.Y, BinShape.Depth - pos.Z); } private Tuple CalculateResidualSpace(PackingPosition pos) { return Tuple.Create(BinShape.Width - pos.X, BinShape.Height - pos.Y, BinShape.Depth - pos.Z); } private bool IsInside(Vector3D point, PackingPosition pos, PackingItem item) { return point.X >= pos.X && point.X < pos.X + (pos.Rotated ? item.Depth : item.Width) && point.Y >= pos.Y && point.Y < pos.Y + item.Height && point.Z >= pos.Z && point.Z < pos.Z + (pos.Rotated ? item.Width : item.Depth); } private bool IsInside(Vector3D point, Vector3D pos, PackingItem item) { return point.X >= pos.X && point.X < pos.X + item.Width && point.Y >= pos.Y && point.Y < pos.Y + item.Height && point.Z >= pos.Z && point.Z < pos.Z + item.Depth; } private bool IsInside(Vector3D point, PackingPosition pos, Tuple rs) { return point.X >= pos.X && point.X < pos.X + rs.Item1 && point.Y >= pos.Y && point.Y < pos.Y + rs.Item2 && point.Z >= pos.Z && point.Z < pos.Z + rs.Item3; } private bool IsInside(Vector3D point, Vector3D pos, Tuple rs) { return point.X >= pos.X && point.X < pos.X + rs.Item1 && point.Y >= pos.Y && point.Y < pos.Y + rs.Item2 && point.Z >= pos.Z && point.Z < pos.Z + rs.Item3; } public override PackingPosition FindExtremePointForItem(PackingItem item, bool rotated, bool stackingConstraints) { PackingItem newItem = new PackingItem( rotated ? item.Depth : item.Width, item.Height, rotated ? item.Width : item.Depth, item.TargetBin, item.Weight, item.Material); var ep = ExtremePoints.Where(x => IsPositionFeasible(newItem, x, stackingConstraints)) .OrderBy(x => x.X + x.Y + x.Z) // order by manhattan distance to try those closest to origin first .FirstOrDefault(); if (ep != null) { var result = new PackingPosition(ep.AssignedBin, ep.X, ep.Y, ep.Z, rotated); return result; } return null; } public override bool IsPositionFeasible(PackingItem item, PackingPosition position, bool stackingConstraints) { var feasible = base.IsPositionFeasible(item, position, stackingConstraints); return feasible && IsSupportedByAtLeastOnePoint(item, position) && (!stackingConstraints || (IsStaticStable(item, position) && IsWeightSupported(item, position))); } public override PackingPosition FindPositionBySliding(PackingItem item, bool rotated, bool stackingConstraints) { //Starting-position at upper right corner (=left bottom point of item-rectangle is at position item.width,item.height) PackingPosition currentPosition = new PackingPosition(0, BinShape.Width - (rotated ? item.Depth : item.Width), BinShape.Height - item.Height, BinShape.Depth - (rotated ? item.Width : item.Depth), rotated); //Slide the item as far as possible to the bottom while (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints) || IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints) || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) { //Slide the item as far as possible to the left while (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints) || IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) { //Slide the item as far as possible to the back while (IsPositionFeasible(item, PackingPosition.MoveBack(currentPosition), stackingConstraints)) { currentPosition = PackingPosition.MoveBack(currentPosition); } if (IsPositionFeasible(item, PackingPosition.MoveLeft(currentPosition), stackingConstraints)) currentPosition = PackingPosition.MoveLeft(currentPosition); } if (IsPositionFeasible(item, PackingPosition.MoveDown(currentPosition), stackingConstraints)) currentPosition = PackingPosition.MoveDown(currentPosition); } return IsPositionFeasible(item, currentPosition, stackingConstraints) ? currentPosition : null; } public override void SlidingBasedPacking(ref IList sequence, IList items, bool stackingConstraints) { var temp = new List(sequence); for (int i = 0; i < temp.Count; i++) { var item = items[temp[i]]; var position = FindPositionBySliding(item, false, stackingConstraints); if (position != null) { PackItem(temp[i], item, position); sequence.Remove(temp[i]); } } } public override void SlidingBasedPacking(ref IList sequence, IList items, Dictionary rotationArray, bool stackingConstraints) { var temp = new List(sequence); for (int i = 0; i < temp.Count; i++) { var item = items[temp[i]]; var position = FindPositionBySliding(item, rotationArray[i], stackingConstraints); if (position != null) { PackItem(temp[i], item, position); sequence.Remove(temp[i]); } } } public override void ExtremePointBasedPacking(ref IList sequence, IList items, bool stackingConstraints) { var temp = new List(sequence); foreach (int itemID in temp) { var item = items[itemID]; var positionFound = FindExtremePointForItem(item, false, stackingConstraints); if (positionFound != null) { PackItem(itemID, item, positionFound); if (Items.Count > 1) UpdateResidualSpace(item, positionFound); sequence.Remove(itemID); } } } public override void ExtremePointBasedPacking(ref IList sequence, IList items, bool stackingConstraints, Dictionary rotationArray) { var temp = new List(sequence); foreach (int itemID in temp) { var item = items[itemID]; var positionFound = FindExtremePointForItem(item, rotationArray[itemID], stackingConstraints); if (positionFound != null) { PackItem(itemID, item, positionFound); sequence.Remove(itemID); } } } public override int ShortestPossibleSideFromPoint(PackingPosition position) { int shortestSide = int.MaxValue; int width = BinShape.Width; int height = BinShape.Height; int depth = BinShape.Depth; if (position.X >= width || position.Y >= height || position.Z >= depth) return shortestSide; PackingPosition current = new PackingPosition(0, position.X, position.Y, position.Z); while (current.X < width && IsPointOccupied(current)) { current = PackingPosition.MoveRight(current); } if (current.X - position.X < shortestSide) shortestSide = current.X - position.X; current = new PackingPosition(0, position.X, position.Y, position.Z); while (current.Y < height && IsPointOccupied(current)) { current = PackingPosition.MoveUp(current); } if (current.Y - position.Y < shortestSide) shortestSide = current.Y - position.Y; current = new PackingPosition(0, position.X, position.Y, position.Z); while (current.Z < depth && IsPointOccupied(current)) { current = PackingPosition.MoveFront(current); } if (current.Z - position.Z < shortestSide) shortestSide = current.Z - position.Z; return shortestSide; } public override bool IsStaticStable(PackingItem item, PackingPosition position) { //Static stability is given, if item is placed on the ground if (position.Y == 0) return true; if (IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z)) && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z)) && IsPointOccupied(new PackingPosition(0, position.X, position.Y - 1, position.Z + item.Depth - 1)) && IsPointOccupied(new PackingPosition(0, position.X + item.Width - 1, position.Y - 1, position.Z + item.Depth - 1))) return true; return false; } public bool IsSupportedByAtLeastOnePoint(PackingItem item, PackingPosition position) { if (position.Y == 0) return true; int y = position.Y - 1; for (int x = position.X; x < position.X + item.Width; x++) for (int z = position.Z; z < position.Z + item.Depth; z++) if (IsPointOccupied(new PackingPosition(0, x, y, z))) return true; return false; } public bool IsWeightSupported(PackingItem item, PackingPosition ep) { if (ep.Y == 0) return true; if (Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z))].SupportsStacking(item) && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z))].SupportsStacking(item) && Items[PointOccupation(new PackingPosition(0, ep.X, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item) && Items[PointOccupation(new PackingPosition(0, ep.X + item.Width - 1, ep.Y - 1, ep.Z + item.Depth - 1))].SupportsStacking(item)) return true; return false; } protected override void InitializeOccupationLayers() { for (int i = 0; i * 10 <= BinShape.Depth; i += 1) { OccupationLayers[i] = new List(); } } protected override void AddNewItemToOccupationLayers(int itemID, PackingItem item, PackingPosition position) { int z1 = position.Z / 10; int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10; for (int i = z1; i <= z2; i++) OccupationLayers[i].Add(itemID); } protected override List GetLayerItemIDs(PackingPosition position) { return OccupationLayers[position.Z / 10]; } protected override List GetLayerItemIDs(PackingItem item, PackingPosition position) { List result = new List(); int z1 = position.Z / 10; int z2 = (position.Z + (position.Rotated ? item.Width : item.Depth)) / 10; for (int i = z1; i <= z2; i++) result.AddRange(OccupationLayers[i]); return result; } public void UpdateResidualSpace(PackingItem item, PackingPosition pos) { foreach (var ep in ExtremePoints) { if (ep.Z >= pos.Z && ep.Z <= pos.Z + item.Depth) { if (ep.X <= pos.X && ep.Y > pos.Y && ep.Y < pos.Y + item.Height) { var diff = pos.X - ep.X; var newRSX = ResidualSpace[ep].Item1 < diff ? ResidualSpace[ep].Item1 : diff; ResidualSpace[ep] = Tuple.Create(newRSX, ResidualSpace[ep].Item2, ResidualSpace[ep].Item3); } if (ep.Y <= pos.Y && ep.X > pos.X && ep.X < pos.X + item.Width) { var diff = pos.Y - ep.Y; var newRSY = ResidualSpace[ep].Item2 < diff ? ResidualSpace[ep].Item2 : diff; ResidualSpace[ep] = Tuple.Create(ResidualSpace[ep].Item1, newRSY, ResidualSpace[ep].Item3); } } if (ep.Z <= pos.Z && ep.Y > pos.Y && ep.Y < pos.Y + item.Height && ep.X > pos.X && ep.X < pos.X + item.Width) { var diff = pos.Z - ep.Z; var newRSZ = ResidualSpace[ep].Item3 < diff ? ResidualSpace[ep].Item3 : diff; ResidualSpace[ep] = Tuple.Create(ResidualSpace[ep].Item1, ResidualSpace[ep].Item2, newRSZ); } } return; } private class Vector3D { public int X; public int Y; public int Z; public Vector3D() { } public Vector3D(int x, int y, int z) { X = x; Y = y; Z = z; } public Vector3D(PackingPosition pos) { X = pos.X; Y = pos.Y; Z = pos.Z; } public static Vector3D AlongX(Vector3D pos, PackingItem item) { return new Vector3D( pos.X + item.Width, pos.Y, pos.Z ); } public static Vector3D AlongY(Vector3D pos, PackingItem item) { return new Vector3D( pos.X, pos.Y + item.Height, pos.Z ); } public static Vector3D AlongZ(Vector3D pos, PackingItem item) { return new Vector3D( pos.X, pos.Y, pos.Z + item.Depth ); } public static Vector3D AlongX(PackingPosition pos, PackingItem item) { return new Vector3D( pos.X + item.Width, pos.Y, pos.Z ); } public static Vector3D AlongY(PackingPosition pos, PackingItem item) { return new Vector3D( pos.X, pos.Y + item.Height, pos.Z ); } public static Vector3D AlongZ(PackingPosition pos, PackingItem item) { return new Vector3D( pos.X, pos.Y, pos.Z + item.Depth ); } public Vector3D Cross(Vector3D b) { return new Vector3D( Y * b.Z - Z * b.Y, -X * b.Z + Z * b.X, X * b.Y - Y * b.X ); } public static int operator *(Vector3D a, Vector3D b) { return a.X * b.X + a.Y * b.Y + a.Z * b.Z; } public static Vector3D operator *(int a, Vector3D b) { return new Vector3D(a * b.X, a * b.Y, a * b.Z); } public static Vector3D operator *(Vector3D a, int b) { return new Vector3D(a.X * b, a.Y * b, a.Z * b); } public static Vector3D operator +(Vector3D a, Vector3D b) { return new Vector3D(a.X + b.X, a.Y + b.Y, a.Z + b.Z); } public static Vector3D operator -(Vector3D a, Vector3D b) { return new Vector3D(a.X - b.X, a.Y - b.Y, a.Z - b.Z); } } // A line is given as a point and a directing vector private class Line3D { public Vector3D Point; public Vector3D Direction; public Line3D(Vector3D point, Vector3D direction) { Point = point; Direction = direction; } public bool Intersects(Plane3D plane) { return plane.Intersects(this); } public Vector3D Intersect(Plane3D plane) { return plane.Intersect(this); } } private enum Side { Top, Left, Bottom, Right, Front, Back } // A plane is given as a point and two directing vectors private class Plane3D { public Vector3D Point { get; private set; } public Vector3D Direction1 { get; private set; } public Vector3D Direction2 { get; private set; } public Vector3D Normal { get; private set; } private int rhs; public Plane3D(PackingShape bin, Side side) { switch (side) { case Side.Top: // ZX plane Point = new Vector3D(0, bin.Height, 0); Direction1 = new Vector3D(0, 0, bin.Depth); Direction2 = new Vector3D(bin.Width, 0, 0); break; case Side.Left: // ZY plane Point = new Vector3D(0, 0, 0); Direction1 = new Vector3D(0, 0, bin.Depth); Direction2 = new Vector3D(0, bin.Height, 0); break; case Side.Bottom: // XZ plane Point = new Vector3D(0, 0, 0); Direction1 = new Vector3D(bin.Width, 0, 0); Direction2 = new Vector3D(0, 0, bin.Depth); break; case Side.Right: // YZ plane Point = new Vector3D(bin.Width, 0, 0); Direction1 = new Vector3D(0, bin.Height, 0); Direction2 = new Vector3D(0, 0, bin.Depth); break; case Side.Front: // XY plane Point = new Vector3D(0, 0, bin.Depth); Direction1 = new Vector3D(bin.Width, 0, 0); Direction2 = new Vector3D(0, bin.Height, 0); break; case Side.Back: // YX plane Point = new Vector3D(0, 0, 0); Direction1 = new Vector3D(0, bin.Height, 0); Direction2 = new Vector3D(bin.Width, 0, 0); break; } Normal = Direction1.Cross(Direction2); rhs = 0; } public Plane3D(PackingPosition pos, PackingItem item, Side side) { // the directing vectors are chosen such that Normal always points outside the packing item switch (side) { case Side.Top: // ZX plane Point = new Vector3D(pos.X, pos.Y + item.Height, pos.Z); Direction1 = new Vector3D(0, 0, pos.Rotated ? item.Width : item.Depth); Direction2 = new Vector3D(pos.Rotated ? item.Depth : item.Width, 0, 0); break; case Side.Left: // ZY plane Point = new Vector3D(pos.X, pos.Y, pos.Z); Direction1 = new Vector3D(0, 0, pos.Rotated ? item.Width : item.Depth); Direction2 = new Vector3D(0, item.Height, 0); break; case Side.Bottom: // XZ plane Point = new Vector3D(pos.X, pos.Y, pos.Z); Direction1 = new Vector3D(pos.Rotated ? item.Depth : item.Width, 0, 0); Direction2 = new Vector3D(0, 0, pos.Rotated ? item.Width : item.Depth); break; case Side.Right: // YZ plane Point = new Vector3D(pos.X + (pos.Rotated ? item.Depth : item.Width), pos.Y, pos.Z); Direction1 = new Vector3D(0, item.Height, 0); Direction2 = new Vector3D(0, 0, pos.Rotated ? item.Width : item.Depth); break; case Side.Front: // XY plane Point = new Vector3D(pos.X, pos.Y, pos.Z + (pos.Rotated ? item.Width : item.Depth)); Direction1 = new Vector3D(pos.Rotated ? item.Depth : item.Width, 0, 0); Direction2 = new Vector3D(0, item.Height, 0); break; case Side.Back: // YX plane Point = new Vector3D(pos.X, pos.Y, pos.Z); Direction1 = new Vector3D(0, item.Height, 0); Direction2 = new Vector3D(pos.Rotated ? item.Depth : item.Width, 0, 0); break; } Normal = Direction1.Cross(Direction2); rhs = Normal.X * Point.X + Normal.Y * Point.Y + Normal.Z * Point.Z; } public bool IsElementOf(Vector3D vector) { return Normal.X * vector.X + Normal.Y * vector.Y + Normal.Z * vector.Z == rhs; } public bool Intersects(Line3D line) { return Intersect(line) != null; } public Vector3D Intersect(Line3D line) { var denom = Normal * line.Direction; if (denom == 0) { // dir is perpendicular to the normal vector of the plane // this means they intersect if p1 is element of the plane // also the plane does not stretch infinitely, but is bound // to the parallelogram spanned by the point and the two // directing vectors if (IsElementOf(line.Point) && IsWithinDirectionalVectors(line.Point)) return line.Point; else return null; } var intersect = line.Point + ((Normal * (Point - line.Point)) / denom) * line.Direction; if (IsWithinDirectionalVectors(intersect)) return intersect; return null; } public bool IsWithinDirectionalVectors(Vector3D point) { return point.X >= Point.X && (point.X <= Point.X + Direction1.X || point.X <= Point.X + Direction2.X) && point.Y >= Point.Y && (point.Y <= Point.Y + Direction1.Y || point.Y <= Point.Y + Direction2.Y) && point.Z >= Point.Z && (point.Z <= Point.Z + Direction1.Z || point.Z <= Point.Z + Direction2.Z); } } } }