1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Diagnostics;
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25 | using System.IO;
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26 | using System.Linq;
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27 |
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28 | namespace HeuristicLab.Algorithms.DataAnalysis.MctsSymbolicRegression {
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29 | // This is the core class for generating expressions.
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30 | // It represents a finite state automaton, each state transition can be associated with an action (e.g. to produce code).
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31 | // The automaton determines the possible structures for expressions.
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32 | //
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33 | // To understand this code, it is worthwhile to generate a graphical visualization of the automaton (see PrintAutomaton).
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34 | // If the code is compiled in debug mode, the automaton produces a Graphviz file into the folder of the application
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35 | // whenever an instance of the automaton is constructed.
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36 | //
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37 | // This class relies on two other classes:
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38 | // - CodeGenerator to produce code for a stack-based evaluator and
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39 | // - ConstraintHandler to restrict the allowed set of expressions.
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40 | //
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41 | // The ConstraintHandler extends the automaton and adds semantic restrictions for expressions produced by the automaton.
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42 | //
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43 | //
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44 | internal class Automaton {
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45 |
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46 | // there is a single final state (ExprEnd)
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47 | // states with lower values are closer to the final state
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48 | // (this is helpful when we try to navigate to the final state)
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49 |
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50 | // we cannot use an enum type here because the set of states is dynamic (including states for variables)
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51 | public const int StateExprEnd = 1;
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52 | public const int StateTermEnd = 2;
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53 | public const int StateFactorEnd = 3;
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54 |
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55 | public const int StateVariableFactorEnd = 4;
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56 | public const int StateExpFactorEnd = 5;
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57 | public const int StateLogFactorEnd = 6;
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58 | public const int StateInvFactorEnd = 7;
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59 |
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60 | public const int StateExpFEnd = 8;
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61 | public const int StateLogTEnd = 9;
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62 | public const int StateInvTEnd = 10;
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63 |
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64 | public const int StateLogTFEnd = 11;
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65 | public const int StateInvTFEnd = 12;
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66 |
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67 | public const int StateLogTFStart = 13;
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68 | public const int StateInvTFStart = 14;
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69 |
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70 | public const int StateExpFStart = 15;
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71 | public const int StateLogTStart = 16;
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72 | public const int StateInvTStart = 17;
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73 |
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74 | public const int StateVariableFactorStart = 18;
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75 | public const int StateExpFactorStart = 19;
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76 | public const int StateLogFactorStart = 20;
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77 | public const int StateInvFactorStart = 21;
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78 |
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79 | public const int StateFactorStart = 22;
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80 | public const int StateTermStart = 23;
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81 | public const int StateExpr = 24;
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82 | public const int FirstDynamicState = 25;
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83 | // more states for individual variables are created dynamically
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84 | public readonly List<string> stateNames = new List<string>() {
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85 | string.Empty,
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86 | "ExprEnd",
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87 | "TermEnd",
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88 | "FactorEnd",
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89 | "VariableFactorEnd",
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90 | "ExpFactorEnd",
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91 | "LogFactorEnd",
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92 | "InvFactorEnd",
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93 | "ExpFEnd",
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94 | "LogTEnd",
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95 | "InvTEnd",
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96 | "LogTFEnd",
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97 | "InfTFEnd",
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98 | "LogTFStart",
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99 | "InvTFStart",
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100 | "ExpFStart",
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101 | "LogTStart",
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102 | "InvTStart",
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103 | "VariableFactorStart",
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104 | "ExpFactorStart",
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105 | "LogFactorStart",
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106 | "InvFactorStart",
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107 | "FactorStart",
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108 | "TermStart",
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109 | "Expr",
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110 | };
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111 |
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112 |
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113 | private const int StartState = StateExpr;
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114 | public int CurrentState { get; private set; }
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115 |
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116 | private List<int>[] followStates;
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117 | private List<Action>[,] actions; // not every follow state is possible but this representation should be efficient
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118 | private List<string>[,] actionStrings; // just for printing
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119 | private readonly CodeGenerator codeGenerator;
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120 | private int numVarRefs;
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121 | private int maximumNumberOfVariables;
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122 |
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123 | public Automaton(double[][] vars,
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124 | bool allowProdOfVars = true,
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125 | bool allowExp = true,
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126 | bool allowLog = true,
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127 | bool allowInv = true,
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128 | bool allowMultipleTerms = false,
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129 | int maxNumberOfVariables = 5) {
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130 | int nVars = vars.Length;
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131 | this.maximumNumberOfVariables = maxNumberOfVariables;
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132 | codeGenerator = new CodeGenerator();
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133 | BuildAutomaton(nVars, allowProdOfVars, allowExp, allowLog, allowInv, allowMultipleTerms);
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134 |
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135 | Reset();
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136 | #if DEBUG
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137 | PrintAutomaton();
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138 | #endif
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139 | }
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140 |
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141 | // Produce postfix notation for expression:
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142 | // Expr -> 0 Term { '+' Term } '+' 'exit'
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143 | // Term -> c Fact { '*' Fact } '*'
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144 | // Fact -> VarFact | ExpFact | LogFact | InvFact
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145 | // VarFact -> var_1 ... var_n
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146 | // ExpFact -> 1 ExpF { '*' ExpF } '*' c '*' 'exp' // c must be at end to allow scaling in evaluator
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147 | // ExpF -> var_1 ... var_n
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148 | // LogFact -> 0 LogT { '+' LogT } '+' c '+' 'log' // c must be at end to allow scaling in evaluator
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149 | // LogT -> c LogTF { '*' LogTF } '*'
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150 | // LogTF -> var_1 ... var_n
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151 | // InvFact -> 1 InvT { '+' InvT } '+' 'inv'
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152 | // InvT -> (var_1 ... var_n) c '*'
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153 | private void BuildAutomaton(int nVars,
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154 | bool allowProdOfVars = true,
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155 | bool allowExp = true,
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156 | bool allowLog = true,
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157 | bool allowInv = true,
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158 | bool allowMultipleTerms = false) {
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159 |
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160 | int nStates = FirstDynamicState + 4 * nVars;
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161 | followStates = new List<int>[nStates];
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162 | actions = new List<Action>[nStates, nStates];
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163 | actionStrings = new List<string>[nStates, nStates];
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164 |
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165 | // Expr -> 0 Term { '+' Term } '+' 'exit'
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166 | AddTransition(StateExpr, StateTermStart, () => {
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167 | codeGenerator.Reset();
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168 | codeGenerator.Emit1(OpCodes.LoadConst0);
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169 | numVarRefs = 0;
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170 | }, "0");
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171 | AddTransition(StateTermEnd, StateExprEnd, () => {
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172 | codeGenerator.Emit1(OpCodes.Add);
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173 | codeGenerator.Emit1(OpCodes.Exit);
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174 | }, "+ exit");
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175 | if (allowMultipleTerms)
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176 | AddTransition(StateTermEnd, StateTermStart, () => {
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177 | codeGenerator.Emit1(OpCodes.Add);
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178 | }, "+");
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179 |
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180 | // Term -> c Fact { '*' Fact } '*'
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181 | AddTransition(StateTermStart, StateFactorStart,
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182 | () => {
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183 | codeGenerator.Emit1(OpCodes.LoadParamN);
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184 | },
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185 | "c");
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186 | AddTransition(StateFactorEnd, StateTermEnd,
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187 | () => {
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188 | codeGenerator.Emit1(OpCodes.Mul);
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189 | },
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190 | "*");
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191 |
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192 | AddTransition(StateFactorEnd, StateFactorStart,
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193 | () => { codeGenerator.Emit1(OpCodes.Mul); },
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194 | "*");
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195 |
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196 |
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197 | // Fact -> VarFact | ExpFact | LogFact | InvFact
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198 | if (allowProdOfVars)
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199 | AddTransition(StateFactorStart, StateVariableFactorStart, () => {
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200 | }, "");
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201 | if (allowExp)
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202 | AddTransition(StateFactorStart, StateExpFactorStart, () => {
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203 | }, "");
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204 | if (allowLog)
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205 | AddTransition(StateFactorStart, StateLogFactorStart, () => {
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206 | }, "");
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207 | if (allowInv)
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208 | AddTransition(StateFactorStart, StateInvFactorStart, () => {
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209 | }, "");
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210 | AddTransition(StateVariableFactorEnd, StateFactorEnd);
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211 | AddTransition(StateExpFactorEnd, StateFactorEnd);
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212 | AddTransition(StateLogFactorEnd, StateFactorEnd);
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213 | AddTransition(StateInvFactorEnd, StateFactorEnd);
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214 |
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215 | // VarFact -> var_1 ... var_n
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216 | // add dynamic states for each variable
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217 | int curDynVarState = FirstDynamicState;
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218 | for (int i = 0; i < nVars; i++) {
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219 | short varIdx = (short)i;
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220 | var varState = curDynVarState;
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221 | stateNames.Add("var_1");
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222 | AddTransition(StateVariableFactorStart, curDynVarState,
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223 | () => {
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224 | codeGenerator.Emit2(OpCodes.LoadVar, varIdx);
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225 | numVarRefs++;
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226 | },
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227 | "var_" + varIdx + "");
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228 | AddTransition(curDynVarState, StateVariableFactorEnd);
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229 | curDynVarState++;
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230 | }
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231 |
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232 | // ExpFact -> 1 ExpF { '*' ExpF } '*' c '*' 'exp'
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233 | AddTransition(StateExpFactorStart, StateExpFStart,
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234 | () => {
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235 | codeGenerator.Emit1(OpCodes.LoadConst1);
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236 | },
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237 | "1");
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238 | AddTransition(StateExpFEnd, StateExpFactorEnd,
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239 | () => {
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240 | codeGenerator.Emit1(OpCodes.LoadParamN);
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241 | codeGenerator.Emit1(OpCodes.Mul);
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242 | codeGenerator.Emit1(OpCodes.Exp);
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243 | },
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244 | "c*exp");
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245 | AddTransition(StateExpFEnd, StateExpFStart,
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246 | () => { },
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247 | "");
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248 |
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249 | // ExpF -> var_1 ... var_n
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250 | for (int i = 0; i < nVars; i++) {
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251 | short varIdx = (short)i;
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252 | int varState = curDynVarState;
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253 | stateNames.Add("var_2");
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254 | AddTransition(StateExpFStart, curDynVarState,
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255 | () => {
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256 | codeGenerator.Emit2(OpCodes.LoadVar, varIdx);
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257 | numVarRefs++;
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258 | },
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259 | "var_" + varIdx + "");
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260 | AddTransition(curDynVarState, StateExpFEnd,
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261 | () => {
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262 | codeGenerator.Emit1(OpCodes.Mul);
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263 | }, "*");
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264 | curDynVarState++;
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265 | }
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266 |
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267 | // must have c at end because of adjustment of c in evaluator
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268 | // LogFact -> 0 LogT { '+' LogT } '+' c '+' 'log'
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269 | AddTransition(StateLogFactorStart, StateLogTStart,
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270 | () => {
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271 | codeGenerator.Emit1(OpCodes.LoadConst0);
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272 | },
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273 | "0");
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274 | AddTransition(StateLogTEnd, StateLogFactorEnd,
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275 | () => {
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276 | codeGenerator.Emit1(OpCodes.Add);
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277 | codeGenerator.Emit1(OpCodes.LoadParamN);
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278 | codeGenerator.Emit1(OpCodes.Add);
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279 | codeGenerator.Emit1(OpCodes.Log);
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280 | },
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281 | "+c+log");
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282 | AddTransition(StateLogTEnd, StateLogTStart,
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283 | () => { codeGenerator.Emit1(OpCodes.Add); },
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284 | "+");
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285 |
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286 | // LogT -> c LogTF { '*' LogTF } '*'
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287 | AddTransition(StateLogTStart, StateLogTFStart,
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288 | () => {
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289 | codeGenerator.Emit1(OpCodes.LoadParamN);
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290 | },
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291 | "c");
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292 | AddTransition(StateLogTFEnd, StateLogTEnd,
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293 | () => {
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294 | codeGenerator.Emit1(OpCodes.Mul);
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295 | },
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296 | "*");
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297 | AddTransition(StateLogTFEnd, StateLogTFStart,
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298 | () => {
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299 | codeGenerator.Emit1(OpCodes.Mul);
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300 | },
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301 | "*");
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302 |
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303 | // LogTF -> var_1 ... var_n
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304 | for (int i = 0; i < nVars; i++) {
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305 | short varIdx = (short)i;
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306 | int varState = curDynVarState;
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307 | stateNames.Add("var_3");
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308 | AddTransition(StateLogTFStart, curDynVarState,
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309 | () => {
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310 | codeGenerator.Emit2(OpCodes.LoadVar, varIdx);
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311 | numVarRefs++;
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312 | },
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313 | "var_" + varIdx + "");
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314 | AddTransition(curDynVarState, StateLogTFEnd);
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315 | curDynVarState++;
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316 | }
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317 |
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318 | // InvFact -> 1 InvT { '+' InvT } '+' 'inv'
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319 | AddTransition(StateInvFactorStart, StateInvTStart,
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320 | () => {
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321 | codeGenerator.Emit1(OpCodes.LoadConst1);
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322 | },
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323 | "c");
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324 | AddTransition(StateInvTEnd, StateInvFactorEnd,
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325 | () => {
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326 | codeGenerator.Emit1(OpCodes.Add);
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327 | codeGenerator.Emit1(OpCodes.Inv);
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328 | },
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329 | "+inv");
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330 | AddTransition(StateInvTEnd, StateInvTStart,
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331 | () => { codeGenerator.Emit1(OpCodes.Add); },
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332 | "+");
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333 |
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334 | // InvT -> c InvTF { '*' InvTF } '*'
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335 | AddTransition(StateInvTStart, StateInvTFStart,
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336 | () => {
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337 | codeGenerator.Emit1(OpCodes.LoadParamN);
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338 | },
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339 | "c");
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340 | AddTransition(StateInvTFEnd, StateInvTEnd,
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341 | () => {
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342 | codeGenerator.Emit1(OpCodes.Mul);
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343 | },
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344 | "*");
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345 | AddTransition(StateInvTFEnd, StateInvTFStart,
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346 | () => {
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347 | codeGenerator.Emit1(OpCodes.Mul);
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348 | },
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349 | "*");
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350 |
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351 | // InvTF -> (var_1 ... var_n) c '*'
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352 | for (int i = 0; i < nVars; i++) {
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353 | short varIdx = (short)i;
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354 | int varState = curDynVarState;
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355 | stateNames.Add("var_4");
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356 | AddTransition(StateInvTFStart, curDynVarState,
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357 | () => {
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358 | codeGenerator.Emit2(OpCodes.LoadVar, varIdx);
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359 | numVarRefs++;
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360 | },
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361 | "var_" + varIdx + "");
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362 | AddTransition(curDynVarState, StateInvTFEnd);
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363 | curDynVarState++;
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364 | }
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365 |
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366 | followStates[StateExprEnd] = new List<int>(); // no follow states
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367 |
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368 | // order all follow states (the first follow state leads to the final state)
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369 | foreach (var list in followStates) {
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370 | if (list != null)
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371 | list.Sort();
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372 | }
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373 | }
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374 |
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375 | private void AddTransition(int fromState, int toState) {
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376 | if (followStates[fromState] == null) followStates[fromState] = new List<int>();
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377 | followStates[fromState].Add(toState);
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378 | }
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379 | private void AddTransition(int fromState, int toState, Action action, string str) {
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380 | if (followStates[fromState] == null) followStates[fromState] = new List<int>();
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381 | followStates[fromState].Add(toState);
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382 |
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383 | if (actions[fromState, toState] == null) {
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384 | actions[fromState, toState] = new List<Action>();
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385 | actionStrings[fromState, toState] = new List<string>();
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386 | }
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387 |
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388 | actions[fromState, toState].Add(action);
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389 | actionStrings[fromState, toState].Add(str);
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390 | }
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391 |
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392 | public void FollowStates(int state, ref int[] buf, out int nElements) {
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393 | var fs = followStates[state];
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394 | int j = 0;
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395 | for (int i = 0; i < fs.Count; i++) {
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396 | var s = fs[i];
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397 | if (IsAllowedFollowState(state, s)) {
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398 | buf[j++] = s;
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399 | }
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400 | }
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401 | nElements = j;
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402 | }
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403 |
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404 | private bool IsAllowedFollowState(int state, int nextState) {
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405 | // any state is allowed if we have not reached the max number of variable references
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406 | // otherwise we can only go towards the final state (smaller state numbers)
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407 | if (numVarRefs < maximumNumberOfVariables) return true;
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408 | else return state > nextState;
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409 | }
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410 |
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411 | public void Goto(int targetState) {
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412 | Debug.Assert(followStates[CurrentState].Contains(targetState));
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413 | if (actions[CurrentState, targetState] != null)
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414 | actions[CurrentState, targetState].ForEach(a => a()); // execute all actions
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415 | CurrentState = targetState;
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416 | }
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417 |
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418 | public bool IsFinalState(int s) {
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419 | return s == StateExprEnd && numVarRefs <= maximumNumberOfVariables;
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420 | }
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421 |
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422 | public bool IsEvalState(int v) {
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423 | return v == StateFactorEnd ||
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424 | v == StateLogTFEnd ||
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425 | v == StateInvTFEnd ||
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426 | v == StateExpFEnd ||
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427 | v == StateLogTEnd ||
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428 | v == StateInvTEnd ||
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429 | v == StateTermEnd
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430 | ;
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431 | }
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432 |
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433 |
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434 | // Always returns valid code.
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435 | // If the method is called in an intermediate state the expression is completed by
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436 | // taking the shortest route to the final state.
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437 | // After that state of the automaton is restored to the current state.
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438 | public void GetCode(out byte[] code, out int nParams) {
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439 | int storedState = CurrentState;
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440 | int storedPC = codeGenerator.ProgramCounter;
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441 |
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442 | if (CurrentState != StateExprEnd) {
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443 | // save state and code,
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444 | storedState = CurrentState;
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445 | storedPC = codeGenerator.ProgramCounter;
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446 |
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447 | // take shortest route to final state (smaller state values are closer to the final state)
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448 | while (CurrentState != StateExprEnd) {
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449 | Debug.Assert(followStates[CurrentState][0] == followStates[CurrentState].Min());
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450 | var nextState = followStates[CurrentState][0];
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451 | Goto(nextState);
|
---|
452 | }
|
---|
453 | }
|
---|
454 |
|
---|
455 | codeGenerator.GetCode(out code, out nParams);
|
---|
456 |
|
---|
457 | // restore
|
---|
458 | codeGenerator.ProgramCounter = storedPC;
|
---|
459 | CurrentState = storedState;
|
---|
460 | }
|
---|
461 |
|
---|
462 | public void Reset() {
|
---|
463 | CurrentState = StartState;
|
---|
464 | codeGenerator.Reset();
|
---|
465 | numVarRefs = 0;
|
---|
466 | }
|
---|
467 |
|
---|
468 | internal string GetActionString(int fromState, int toState) {
|
---|
469 | return actionStrings[fromState, toState] != null ? string.Join(" , ", actionStrings[fromState, toState]) : "";
|
---|
470 | }
|
---|
471 |
|
---|
472 | #if DEBUG
|
---|
473 | public void PrintAutomaton() {
|
---|
474 | using (var writer = new StreamWriter("automaton.gv")) {
|
---|
475 | writer.WriteLine("digraph {");
|
---|
476 | // writer.WriteLine("rankdir=LR");
|
---|
477 | for (int s = 1; s < stateNames.Count; s++) {
|
---|
478 | for (int i = 0; i < followStates[s].Count; i++) {
|
---|
479 | if (followStates[s][i] <= 0) continue;
|
---|
480 | var followS = followStates[s][i];
|
---|
481 | var label = actionStrings[s, followS] != null ? string.Join(" , ", actionStrings[s, followS]) : "";
|
---|
482 | writer.WriteLine("{0} -> {1} [ label = \"{2}\" ];", stateNames[s], stateNames[followS], label);
|
---|
483 | }
|
---|
484 | }
|
---|
485 | writer.WriteLine("}");
|
---|
486 | }
|
---|
487 | }
|
---|
488 |
|
---|
489 | #endif
|
---|
490 | }
|
---|
491 | }
|
---|