#region License Information /* HeuristicLab * Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Linq; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Encodings.BinaryVectorEncoding; using HeuristicLab.Encodings.PermutationEncoding; namespace HeuristicLab.Problems.Scheduling.CFSAP { public static class OneOptAssignment { public static BinaryVector MakeAssignment(Permutation order, BinaryVector assignment, IntMatrix processingTimes, ItemList setupTimes, out int T) { var oneOptAssignment = (BinaryVector)assignment.Clone(); T = CFSAP.EvaluateAssignment(order, assignment, processingTimes, setupTimes); while (true) { var foundBetterSolution = false; for (var i = 0; i < oneOptAssignment.Length; ++i) { var newAssignment = (BinaryVector)oneOptAssignment.Clone(); newAssignment[i] = !newAssignment[i]; int newT = CFSAP.EvaluateAssignment(order, newAssignment, processingTimes, setupTimes); if (newT < T) { // new best solution has been found oneOptAssignment = newAssignment; T = newT; foundBetterSolution = true; break; } } if (!foundBetterSolution) return oneOptAssignment; } } } }