#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HEAL.Attic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Optimization; using HeuristicLab.Encodings.IntegerVectorEncoding; // ReSharper disable once CheckNamespace namespace HeuristicLab.Algorithms.EGO { [StorableType("6c6474ee-b8f2-409e-a2e4-61b7c01e1fa2")] [Item("UniformRandomDiscreteSampling", "A uniform random sampling strategy for real valued optimization")] public class UniformRandomDiscreteSampling : ParameterizedNamedItem, IInitialSampling { #region HL-Constructors, Serialization and Cloning [StorableConstructor] protected UniformRandomDiscreteSampling(StorableConstructorFlag deserializing) : base(deserializing) { } protected UniformRandomDiscreteSampling(UniformRandomDiscreteSampling original, Cloner cloner) : base(original, cloner) { } public UniformRandomDiscreteSampling() { } public override IDeepCloneable Clone(Cloner cloner) { return new UniformRandomDiscreteSampling(this, cloner); } public IntegerVector[] GetSamples(int noSamples, IntegerVector[] existingSamples, IEncoding encoding, IRandom random) { var enc = encoding as IntegerVectorEncoding; var res = new IntegerVector[noSamples]; for (var i = 0; i < noSamples; i++) { var r = new IntegerVector(enc.Length); res[i] = r; for (var j = 0; j < enc.Length; j++) { var b = j % enc.Bounds.Rows; r[j] = UniformRandom(enc.Bounds[b, 0], enc.Bounds[b, 1], random); } } return res; } private static int UniformRandom(int min, int max, IRandom rand) { return rand.Next(min, max + 1); //TODO check wether max is inclusive or exclusive } } #endregion }