#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HEAL.Attic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Optimization;
using HeuristicLab.Encodings.IntegerVectorEncoding;
// ReSharper disable once CheckNamespace
namespace HeuristicLab.Algorithms.EGO {
[StorableType("6c6474ee-b8f2-409e-a2e4-61b7c01e1fa2")]
[Item("UniformRandomDiscreteSampling", "A uniform random sampling strategy for real valued optimization")]
public class UniformRandomDiscreteSampling : ParameterizedNamedItem, IInitialSampling {
#region HL-Constructors, Serialization and Cloning
[StorableConstructor]
protected UniformRandomDiscreteSampling(StorableConstructorFlag deserializing) : base(deserializing) { }
protected UniformRandomDiscreteSampling(UniformRandomDiscreteSampling original, Cloner cloner) : base(original, cloner) { }
public UniformRandomDiscreteSampling() {
}
public override IDeepCloneable Clone(Cloner cloner) {
return new UniformRandomDiscreteSampling(this, cloner);
}
public IntegerVector[] GetSamples(int noSamples, IntegerVector[] existingSamples, IEncoding encoding, IRandom random) {
var enc = encoding as IntegerVectorEncoding;
var res = new IntegerVector[noSamples];
for (var i = 0; i < noSamples; i++) {
var r = new IntegerVector(enc.Length);
res[i] = r;
for (var j = 0; j < enc.Length; j++) {
var b = j % enc.Bounds.Rows;
r[j] = UniformRandom(enc.Bounds[b, 0], enc.Bounds[b, 1], random);
}
}
return res;
}
private static int UniformRandom(int min, int max, IRandom rand) {
return rand.Next(min, max + 1); //TODO check wether max is inclusive or exclusive
}
}
#endregion
}