1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using HeuristicLab.Common;
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24 | using HeuristicLab.Core;
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25 | using HEAL.Attic;
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26 |
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27 | namespace HeuristicLab.Problems.VehicleRouting.Encodings.Zhu {
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28 | [Item("ZhuHeuristicCrossover2", "The Zhu Heuristic Crossover (Version 2). It is implemented as described in Zhu, K.Q. (2000). A New Genetic Algorithm For VRPTW. Proceedings of the International Conference on Artificial Intelligence.")]
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29 | [StorableType("69206FC0-4870-4C78-B8FD-6C6EF2ADDA31")]
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30 | public sealed class ZhuHeuristicCrossover2 : ZhuCrossover {
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31 | [StorableConstructor]
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32 | private ZhuHeuristicCrossover2(StorableConstructorFlag _) : base(_) { }
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33 |
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34 | public ZhuHeuristicCrossover2()
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35 | : base() {
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36 | }
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37 |
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38 | public override IDeepCloneable Clone(Cloner cloner) {
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39 | return new ZhuHeuristicCrossover2(this, cloner);
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40 | }
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41 |
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42 | private ZhuHeuristicCrossover2(ZhuHeuristicCrossover2 original, Cloner cloner)
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43 | : base(original, cloner) {
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44 | }
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45 |
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46 | protected override ZhuEncoding Crossover(IRandom random, ZhuEncoding parent1, ZhuEncoding parent2) {
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47 | List<int> p1 = new List<int>(parent1);
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48 | List<int> p2 = new List<int>(parent2);
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49 |
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50 | ZhuEncoding child = parent2.Clone() as ZhuEncoding;
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51 |
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52 | if (parent1.Length != parent2.Length)
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53 | return child;
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54 |
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55 | int breakPoint = random.Next(child.Length);
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56 | int i = breakPoint;
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57 | int predecessor = breakPoint - 1;
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58 | if (predecessor < 0)
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59 | predecessor = predecessor + child.Length;
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60 |
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61 | int parent1Index = i;
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62 | int parent2Index = i;
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63 |
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64 | while (i != predecessor) {
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65 | if (i == breakPoint) {
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66 | child[i] = p1[parent1Index];
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67 |
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68 | p1.Remove(child[i]);
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69 | if (parent1Index >= p1.Count)
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70 | parent1Index = 0;
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71 |
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72 | p2.Remove(child[i]);
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73 | if (parent2Index >= p2.Count)
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74 | parent2Index = 0;
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75 | }
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76 |
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77 | if (ProblemInstance.GetDistance(
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78 | child[i] + 1, p1[parent1Index] + 1, child)
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79 | <
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80 | ProblemInstance.GetDistance(
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81 | child[i] + 1, p2[parent2Index] + 1, child)) {
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82 | child[(i + 1) % child.Length] = p1[parent1Index];
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83 | } else {
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84 | child[(i + 1) % child.Length] = p2[parent2Index];
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85 | }
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86 |
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87 | p1.Remove(child[(i + 1) % child.Length]);
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88 | if (parent1Index >= p1.Count)
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89 | parent1Index = 0;
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90 |
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91 | p2.Remove(child[(i + 1) % child.Length]);
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92 | if (parent2Index >= p2.Count)
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93 | parent2Index = 0;
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94 |
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95 | i = (i + 1) % child.Length;
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96 | }
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97 |
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98 | return child;
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99 | }
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100 | }
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101 | }
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