#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; using HeuristicLab.Optimization; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.PermutationEncoding { [Item("ScrambleMoveMaker", "Peforms a scramble move on a given permutation and updates the quality.")] [StorableClass] public class ScrambleMoveMaker : SingleSuccessorOperator, IPermutationScrambleMoveOperator, IMoveMaker, ISingleObjectiveOperator { public override bool CanChangeName { get { return false; } } public ILookupParameter QualityParameter { get { return (ILookupParameter)Parameters["Quality"]; } } public ILookupParameter MoveQualityParameter { get { return (ILookupParameter)Parameters["MoveQuality"]; } } public ILookupParameter ScrambleMoveParameter { get { return (ILookupParameter)Parameters["ScrambleMove"]; } } public ILookupParameter PermutationParameter { get { return (ILookupParameter)Parameters["Permutation"]; } } [StorableConstructor] protected ScrambleMoveMaker(bool deserializing) : base(deserializing) { } protected ScrambleMoveMaker(ScrambleMoveMaker original, Cloner cloner) : base(original, cloner) { } public ScrambleMoveMaker() : base() { Parameters.Add(new LookupParameter("Quality", "The quality of the solution.")); Parameters.Add(new LookupParameter("ScrambleMove", "The move to evaluate.")); Parameters.Add(new LookupParameter("MoveQuality", "The relative quality of the move.")); Parameters.Add(new LookupParameter("Permutation", "The solution as permutation.")); } public override IDeepCloneable Clone(Cloner cloner) { return new ScrambleMoveMaker(this, cloner); } public override IOperation Apply() { ScrambleMove move = ScrambleMoveParameter.ActualValue; Permutation permutation = PermutationParameter.ActualValue; DoubleValue moveQuality = MoveQualityParameter.ActualValue; DoubleValue quality = QualityParameter.ActualValue; ScrambleManipulator.Apply(permutation, move.StartIndex, move.ScrambledIndices); quality.Value = moveQuality.Value; return base.Apply(); } } }