#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.IntegerVectorEncoding;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition {
[Item("PWRInsertionManipulator", "Represents a manipulation operation inserting parts of the individual at another position.")]
[StorableClass]
public class PWRInsertionManipulator : PWRManipulator {
[StorableConstructor]
protected PWRInsertionManipulator(bool deserializing) : base(deserializing) { }
protected PWRInsertionManipulator(PWRInsertionManipulator original, Cloner cloner) : base(original, cloner) { }
public PWRInsertionManipulator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new PWRInsertionManipulator(this, cloner);
}
public static void Apply(IRandom random, PWREncoding individual) {
int cutIndex = random.Next(individual.PermutationWithRepetition.Length);
int insertIndex = random.Next(individual.PermutationWithRepetition.Length);
List perm = ((IntegerVector)(individual.PermutationWithRepetition.Clone())).ToList();
int aux = perm[cutIndex];
if (cutIndex > insertIndex) {
perm.RemoveAt(cutIndex);
perm.Insert(insertIndex, aux);
} else {
perm.Insert(insertIndex, aux);
perm.RemoveAt(cutIndex);
}
individual.PermutationWithRepetition = new IntegerVector(perm.ToArray());
}
protected override void Manipulate(IRandom random, PWREncoding individual) {
Apply(random, individual);
}
}
}