#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.IntegerVectorEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.ScheduleEncoding.PermutationWithRepetition { [Item("PWRInsertionManipulator", "Represents a manipulation operation inserting parts of the individual at another position.")] [StorableClass] public class PWRInsertionManipulator : PWRManipulator { [StorableConstructor] protected PWRInsertionManipulator(bool deserializing) : base(deserializing) { } protected PWRInsertionManipulator(PWRInsertionManipulator original, Cloner cloner) : base(original, cloner) { } public PWRInsertionManipulator() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new PWRInsertionManipulator(this, cloner); } public static void Apply(IRandom random, PWREncoding individual) { int cutIndex = random.Next(individual.PermutationWithRepetition.Length); int insertIndex = random.Next(individual.PermutationWithRepetition.Length); List perm = ((IntegerVector)(individual.PermutationWithRepetition.Clone())).ToList(); int aux = perm[cutIndex]; if (cutIndex > insertIndex) { perm.RemoveAt(cutIndex); perm.Insert(insertIndex, aux); } else { perm.Insert(insertIndex, aux); perm.RemoveAt(cutIndex); } individual.PermutationWithRepetition = new IntegerVector(perm.ToArray()); } protected override void Manipulate(IRandom random, PWREncoding individual) { Apply(random, individual); } } }