#region License Information /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Encodings.RealVectorEncoding; using HeuristicLab.Parameters; using HEAL.Attic; using HeuristicLab.Random; namespace HeuristicLab.Problems.TestFunctions { /// /// A function that returns a random variable in [0;1) independent of the inputs. /// /// It does not really matter. /// public override bool Maximization { get { return false; } } /// /// The minimum value that can be "found" is 0. /// public override double BestKnownQuality { get { return 0; } } /// /// Gets the lower and upper bound of the function. /// public override DoubleMatrix Bounds { get { return new DoubleMatrix(new double[,] { { -100, 100 } }); } } /// /// Gets the minimum problem size (1). /// public override int MinimumProblemSize { get { return 1; } } /// /// Gets the (theoretical) maximum problem size (2^31 - 1). /// public override int MaximumProblemSize { get { return int.MaxValue; } } public IValueParameter RandomParameter { get { return (IValueParameter)Parameters["Random"]; } } [StorableConstructor] protected Random(StorableConstructorFlag _) : base(_) { } protected Random(Random original, Cloner cloner) : base(original, cloner) { } public Random() : base() { Parameters.Add(new ValueParameter("Random", "The random number generator to use.", new MersenneTwister(0))); } public override IDeepCloneable Clone(Cloner cloner) { return new Random(this, cloner); } public override RealVector GetBestKnownSolution(int dimension) { return null; } public override double Evaluate(RealVector point) { return RandomParameter.Value.NextDouble(); } } }