1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System.Collections.Generic;
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23 | using System.Threading;
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24 | using HEAL.Attic;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Optimization;
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28 |
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29 | namespace HeuristicLab.Problems.Programmable {
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30 | [Item("Single-objective Problem Definition Script", "Script that defines the parameter vector and evaluates the solution for a programmable problem.")]
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31 | [StorableType("D0B2A649-EDDE-4A6E-A3B5-F40F5FD1B2C0")]
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32 | public sealed class SingleObjectiveProblemDefinitionScript<TEncoding, TEncodedSolution> : ProblemDefinitionScript<TEncoding, TEncodedSolution>, ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution>, IStorableContent
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33 | where TEncoding : class, IEncoding<TEncodedSolution>
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34 | where TEncodedSolution : class, IEncodedSolution {
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35 | public string Filename { get; set; }
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36 |
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37 | private new ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution> CompiledProblemDefinition {
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38 | get { return (ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution>)base.CompiledProblemDefinition; }
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39 | }
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40 |
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41 | [StorableConstructor]
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42 | private SingleObjectiveProblemDefinitionScript(StorableConstructorFlag _) : base(_) { }
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43 | private SingleObjectiveProblemDefinitionScript(SingleObjectiveProblemDefinitionScript<TEncoding, TEncodedSolution> original, Cloner cloner) : base(original, cloner) { }
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44 | public SingleObjectiveProblemDefinitionScript(string codeTemplate) : base(codeTemplate) { }
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45 | public SingleObjectiveProblemDefinitionScript() { }
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46 |
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47 | public override IDeepCloneable Clone(Cloner cloner) {
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48 | return new SingleObjectiveProblemDefinitionScript<TEncoding, TEncodedSolution>(this, cloner);
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49 | }
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50 |
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51 | public bool Maximization => CompiledProblemDefinition.Maximization;
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52 |
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53 | ISingleObjectiveEvaluationResult ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution>.Evaluate(TEncodedSolution solution, IRandom random) {
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54 | return CompiledProblemDefinition.Evaluate(solution, random);
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55 | }
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56 |
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57 | ISingleObjectiveEvaluationResult ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution>.Evaluate(TEncodedSolution solution, IRandom random, CancellationToken cancellationToken) {
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58 | return CompiledProblemDefinition.Evaluate(solution, random, cancellationToken);
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59 | }
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60 |
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61 | void ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution>.Evaluate(ISingleObjectiveSolutionContext<TEncodedSolution> solutionContext, IRandom random) {
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62 | CompiledProblemDefinition.Evaluate(solutionContext, random, CancellationToken.None);
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63 | }
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64 | void ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution>.Evaluate(ISingleObjectiveSolutionContext<TEncodedSolution> solutionContext, IRandom random, CancellationToken cancellationToken) {
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65 | CompiledProblemDefinition.Evaluate(solutionContext, random, cancellationToken);
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66 | }
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67 |
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68 | void ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution>.Analyze(TEncodedSolution[] individuals, double[] qualities, ResultCollection results, IRandom random) {
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69 | CompiledProblemDefinition.Analyze(individuals, qualities, results, random);
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70 | }
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71 | void ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution>.Analyze(ISingleObjectiveSolutionContext<TEncodedSolution>[] solutionContexts, ResultCollection results, IRandom random) {
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72 | CompiledProblemDefinition.Analyze(solutionContexts, results, random);
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73 | }
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74 |
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75 |
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76 | IEnumerable<TEncodedSolution> ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution>.GetNeighbors(TEncodedSolution individual, IRandom random) {
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77 | return CompiledProblemDefinition.GetNeighbors(individual, random);
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78 | }
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79 | IEnumerable<ISingleObjectiveSolutionContext<TEncodedSolution>> ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution>.GetNeighbors(ISingleObjectiveSolutionContext<TEncodedSolution> solutionContext, IRandom random) {
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80 | return CompiledProblemDefinition.GetNeighbors(solutionContext, random);
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81 | }
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82 |
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83 | public bool IsBetter(double quality, double bestQuality) {
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84 | return CompiledProblemDefinition.IsBetter(quality, bestQuality);
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85 | }
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86 | }
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87 | } |
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