using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Random; namespace HeuristicLab.Problems.Instances.DataAnalysis { public class Feynman4 : FeynmanDescriptor { private readonly int testSamples; private readonly int trainingSamples; public Feynman4() : this((int) DateTime.Now.Ticks, 10000, 10000, null) { } public Feynman4(int seed) { Seed = seed; trainingSamples = 10000; testSamples = 10000; noiseRatio = null; } public Feynman4(int seed, int trainingSamples, int testSamples, double? noiseRatio) { Seed = seed; this.trainingSamples = trainingSamples; this.testSamples = testSamples; this.noiseRatio = noiseRatio; } public override string Name { get { return string.Format("I.8.14 sqrt((x2-x1)**2+(y2-y1)**2) | {0}", noiseRatio == null ? "no noise" : string.Format(System.Globalization.CultureInfo.InvariantCulture, "noise={0:g}",noiseRatio)); } } protected override string TargetVariable { get { return noiseRatio == null ? "d" : "d_noise"; } } protected override string[] VariableNames { get { return noiseRatio == null ? new[] { "x1", "x2", "y1", "y2", "d" } : new[] { "x1", "x2", "y1", "y2", "d", "d_noise" }; } } protected override string[] AllowedInputVariables { get { return new[] {"x1", "x2", "y1", "y2"}; } } public int Seed { get; private set; } protected override int TrainingPartitionStart { get { return 0; } } protected override int TrainingPartitionEnd { get { return trainingSamples; } } protected override int TestPartitionStart { get { return trainingSamples; } } protected override int TestPartitionEnd { get { return trainingSamples + testSamples; } } protected override List> GenerateValues() { var rand = new MersenneTwister((uint) Seed); var data = new List>(); var x1 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var x2 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var y1 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var y2 = ValueGenerator.GenerateUniformDistributedValues(rand.Next(), TestPartitionEnd, 1, 5).ToList(); var d = new List(); data.Add(x1); data.Add(x2); data.Add(y1); data.Add(y2); data.Add(d); for (var i = 0; i < x1.Count; i++) { var res = Math.Sqrt(Math.Pow(x2[i] - x1[i], 2) + Math.Pow(y2[i] - y1[i], 2)); d.Add(res); } var targetNoise = ValueGenerator.GenerateNoise(d, rand, noiseRatio); if (targetNoise != null) data.Add(targetNoise); return data; } } }