#region License Information
/* HeuristicLab
* Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Threading;
using HEAL.Attic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
[StorableType("0B4FE44B-3044-4531-8CA9-3C4D3BB3A4BB")]
[Creatable(CreatableAttribute.Categories.GeneticProgrammingProblems, Priority = 360)]
[Item("Robocode Problem", "Evolution of a robocode program in java using genetic programming.")]
public class Problem : SymbolicExpressionTreeProblem {
#region Parameters
[Storable] public IFixedValueParameter RobocodePathParameter { get; private set; }
[Storable] public IFixedValueParameter NrOfRoundsParameter { get; private set; }
[Storable] public IValueParameter EnemiesParameter { get; private set; }
public string RobocodePath {
get { return RobocodePathParameter.Value.Value; }
set { RobocodePathParameter.Value.Value = value; }
}
public int NrOfRounds {
get { return NrOfRoundsParameter.Value.Value; }
set { NrOfRoundsParameter.Value.Value = value; }
}
public EnemyCollection Enemies {
get { return EnemiesParameter.Value; }
set { EnemiesParameter.Value = value; }
}
#endregion
[StorableConstructor]
protected Problem(StorableConstructorFlag _) : base(_) { }
protected Problem(Problem original, Cloner cloner)
: base(original, cloner) {
RobocodePathParameter = cloner.Clone(original.RobocodePathParameter);
NrOfRoundsParameter = cloner.Clone(original.NrOfRoundsParameter);
EnemiesParameter = cloner.Clone(original.EnemiesParameter);
RegisterEventHandlers();
}
public Problem() : base(new SymbolicExpressionTreeEncoding(new Grammar(), maximumLength: 1000, maximumDepth: 10)) {
Maximization = true;
DirectoryValue robocodeDir = new DirectoryValue { Value = @"robocode" };
var robotList = EnemyCollection.ReloadEnemies(robocodeDir.Value);
robotList.RobocodePath = robocodeDir.Value;
Parameters.Add(RobocodePathParameter = new FixedValueParameter("RobocodePath", "Path of the Robocode installation.", robocodeDir));
Parameters.Add(NrOfRoundsParameter = new FixedValueParameter("NrOfRounds", "Number of rounds a robot has to fight against each opponent.", new IntValue(3)));
Parameters.Add(EnemiesParameter = new ValueParameter("Enemies", "The enemies that should be battled.", robotList));
Encoding.FunctionArguments = 0;
Encoding.FunctionDefinitions = 0;
Encoding.GrammarParameter.ReadOnly = GrammarRefParameter.ReadOnly = true;
RegisterEventHandlers();
}
public override IDeepCloneable Clone(Cloner cloner) {
return new Problem(this, cloner);
}
[StorableHook(HookType.AfterDeserialization)]
private void AfterDeserialization() { RegisterEventHandlers(); }
public override ISingleObjectiveEvaluationResult Evaluate(ISymbolicExpressionTree tree, IRandom random, CancellationToken cancellationToken) {
var quality = Interpreter.EvaluateTankProgram(tree, RobocodePath, Enemies, null, false, NrOfRounds);
return new SingleObjectiveEvaluationResult(quality);
}
//TODO: change to new analyze interface//TODO: change to new analyze interface
//public override void Analyze(ISymbolicExpressionTree[] trees, double[] qualities, ResultCollection results, IRandom random) {
// // find the tree with the best quality
// double maxQuality = double.NegativeInfinity;
// ISymbolicExpressionTree bestTree = null;
// for (int i = 0; i < qualities.Length; i++) {
// if (qualities[i] > maxQuality) {
// maxQuality = qualities[i];
// bestTree = trees[i];
// }
// }
// // create a solution instance
// var bestSolution = new Solution(bestTree, RobocodePath, NrOfRounds, Enemies);
// // also add the best solution as a result to the result collection
// // or alternatively update the existing result
// if (!results.ContainsKey("BestSolution")) {
// results.Add(new Result("BestSolution", "The best tank program", bestSolution));
// } else {
// results["BestSolution"].Value = bestSolution;
// }
//}
private void RegisterEventHandlers() {
RobocodePathParameter.Value.StringValue.ValueChanged += RobocodePathParameter_ValueChanged;
}
private void RobocodePathParameter_ValueChanged(object sender, System.EventArgs e) {
EnemiesParameter.Value.RobocodePath = RobocodePathParameter.Value.Value;
}
}
}