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source: branches/2521_ProblemRefactoring/HeuristicLab.Optimization/3.3/BasicProblems/Interfaces/ISingleObjectiveProblemDefinition.cs @ 17363

Last change on this file since 17363 was 17363, checked in by mkommend, 4 years ago

#2521: First version of contexts in problem evaluation.

File size: 2.4 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Threading;
24using HEAL.Attic;
25using HeuristicLab.Core;
26
27namespace HeuristicLab.Optimization {
28  [StorableType("80849d87-5cc6-4dc0-8c10-966ecb68d582")]
29  public interface ISingleObjectiveProblemDefinition {
30    bool Maximization { get; }
31    bool IsBetter(double quality, double bestQuality);
32  }
33
34  [StorableType("7ec7bf7e-aaa7-4681-828b-3401cf67e2b3")]
35  public interface ISingleObjectiveProblemDefinition<TEncoding, TEncodedSolution> : ISingleObjectiveProblemDefinition, IProblemDefinition<TEncoding, TEncodedSolution>
36    where TEncoding : class, IEncoding<TEncodedSolution>
37    where TEncodedSolution : class, IEncodedSolution {
38
39    double Evaluate(TEncodedSolution solution, IRandom random);
40    double Evaluate(TEncodedSolution solution, IRandom random, CancellationToken cancellationToken);
41    void Evaluate(ISingleObjectiveSolutionContext<TEncodedSolution> solutionContext, IRandom random);
42    void Evaluate(ISingleObjectiveSolutionContext<TEncodedSolution> solutionContext, IRandom random, CancellationToken cancellationToken);
43
44    void Analyze(TEncodedSolution[] solutions, double[] qualities, ResultCollection results, IRandom random);
45    void Analyze(ISingleObjectiveSolutionContext<TEncodedSolution>[] solutionContexts, ResultCollection results, IRandom random);
46
47    IEnumerable<TEncodedSolution> GetNeighbors(TEncodedSolution solution, IRandom random);
48    IEnumerable<ISingleObjectiveSolutionContext<TEncodedSolution>> GetNeighbors(ISingleObjectiveSolutionContext<TEncodedSolution> solutionContext, IRandom random);
49  }
50}
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