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source: branches/2521_ProblemRefactoring/HeuristicLab.Encodings.ScheduleEncoding/3.3/PriorityRulesVector/PRVEncoding.cs @ 16692

Last change on this file since 16692 was 16692, checked in by abeham, 5 years ago

#2521: merged trunk changes up to r15681 into branch (removal of trunk/sources)

File size: 2.5 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2018 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Text;
23using HeuristicLab.Common;
24using HeuristicLab.Core;
25using HeuristicLab.Encodings.IntegerVectorEncoding;
26using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
27
28namespace HeuristicLab.Encodings.ScheduleEncoding {
29  [Item("PriorityRulesVectorEncoding", "Represents an encoding for a Scheduling Problem.")]
30  [StorableClass]
31  public class PRVEncoding : Item, ISchedule {
32    [Storable]
33    public IntegerVector PriorityRulesVector { get; private set; }
34    [Storable]
35    public int RandomSeed { get; private set; }
36
37    [StorableConstructor]
38    protected PRVEncoding(bool deserializing) : base(deserializing) { }
39    protected PRVEncoding(PRVEncoding original, Cloner cloner)
40      : base(original, cloner) {
41      this.PriorityRulesVector = cloner.Clone(original.PriorityRulesVector);
42      this.RandomSeed = original.RandomSeed;
43    }
44
45    public PRVEncoding(IntegerVector iv, int randomSeed)
46      : base() {
47      this.RandomSeed = randomSeed;
48      this.PriorityRulesVector = (IntegerVector)iv.Clone();
49    }
50    public PRVEncoding(int length, IRandom random, int min, int max)
51      : base() {
52      this.RandomSeed = random.Next();
53      this.PriorityRulesVector = new IntegerVector(length, random, min, max);
54    }
55
56    public override IDeepCloneable Clone(Cloner cloner) {
57      return new PRVEncoding(this, cloner);
58    }
59
60    public override string ToString() {
61      StringBuilder sb = new StringBuilder();
62      sb.Append("[ ");
63
64      foreach (int i in PriorityRulesVector) {
65        sb.Append(i + " ");
66      }
67
68      sb.Append("]");
69      return sb.ToString();
70    }
71  }
72}
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