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source: branches/2520_PersistenceReintegration/HeuristicLab.Problems.GeneticProgramming/3.3/robocode/Solution.cs @ 16462

Last change on this file since 16462 was 16462, checked in by jkarder, 5 years ago

#2520: worked on reintegration of new persistence

  • added nuget references to HEAL.Fossil
  • added StorableType attributes to many classes
  • changed signature of StorableConstructors
  • removed some classes in old persistence
  • removed some unnecessary usings
File size: 2.2 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
25using HEAL.Fossil;
26
27namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
28  [StorableType("09AA644E-2092-4108-BAAB-4C0B85C56C07")]
29  [Item("Solution", "Robocode program and configuration.")]
30  public sealed class Solution : Item {
31    [Storable]
32    public ISymbolicExpressionTree Tree { get; set; }
33
34    [Storable]
35    public string Path { get; set; }
36
37    [Storable]
38    public int NrOfRounds { get; set; }
39
40    [Storable]
41    public EnemyCollection Enemies { get; set; }
42
43    [StorableConstructor]
44    private Solution(StorableConstructorFlag _) : base(_) { }
45    private Solution(Solution original, Cloner cloner)
46      : base(original, cloner) {
47      Tree = cloner.Clone(original.Tree);
48      Path = (string)original.Path.Clone();
49      NrOfRounds = original.NrOfRounds;
50      Enemies = cloner.Clone(original.Enemies);
51    }
52
53    public Solution(ISymbolicExpressionTree tree, string path, int nrOfRounds, EnemyCollection enemies)
54      : base() {
55      this.Tree = tree;
56      this.Path = path;
57      this.NrOfRounds = nrOfRounds;
58      this.Enemies = enemies;
59    }
60
61    public override IDeepCloneable Clone(Cloner cloner) {
62      return new Solution(this, cloner);
63    }
64  }
65}
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