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source: branches/2520_PersistenceReintegration/HeuristicLab.Problems.BinPacking/3.3/3D/PermutationEncoding/ExtremePointPermutationDecoder.cs @ 16462

Last change on this file since 16462 was 16462, checked in by jkarder, 5 years ago

#2520: worked on reintegration of new persistence

  • added nuget references to HEAL.Fossil
  • added StorableType attributes to many classes
  • changed signature of StorableConstructors
  • removed some classes in old persistence
  • removed some unnecessary usings
File size: 2.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2018 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HEAL.Fossil;
24using HeuristicLab.Common;
25using System.Collections.Generic;
26using HeuristicLab.Encodings.PermutationEncoding;
27
28
29namespace HeuristicLab.Problems.BinPacking3D {
30  [Item("Extreme-point Permutation Decoder (3d)", "Decodes the permutation and creates a packing solution candidate")]
31  [StorableType("1232374B-6C9C-46A2-B7C2-97F484597D44")]
32  public class ExtremePointPermutationDecoder : ExtremePointPermutationDecoderBase {
33
34    [StorableConstructor]
35    protected ExtremePointPermutationDecoder(StorableConstructorFlag _) : base(_) { }
36    protected ExtremePointPermutationDecoder(ExtremePointPermutationDecoder original, Cloner cloner)
37      : base(original, cloner) {
38    }
39    public ExtremePointPermutationDecoder() : base() { }
40    public override IDeepCloneable Clone(Cloner cloner) {
41      return new ExtremePointPermutationDecoder(this, cloner);
42    }
43
44    public override Solution Decode(Permutation permutation, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints) {
45      return Apply(permutation, binShape, items, useStackingConstraints);
46    }
47
48    public static Solution Apply(Permutation permutation, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints) {
49      Solution result = new Solution(binShape, useExtremePoints: true, stackingConstraints: useStackingConstraints);
50      IList<int> remainingIDs = new List<int>(permutation);
51      while (remainingIDs.Count > 0) {
52        var bp = new BinPacking3D(binShape);
53        bp.ExtremePointBasedPacking(ref remainingIDs, items, stackingConstraints: useStackingConstraints);
54        result.Bins.Add(bp);
55      }
56      result.UpdateBinPackings();
57      return result;
58    }
59  }
60}
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