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source: branches/2520_PersistenceReintegration/HeuristicLab.Problems.BinPacking/3.3/3D/IntegerVectorEncoding/IntegerVectorDecoderBase.cs @ 16559

Last change on this file since 16559 was 16559, checked in by jkarder, 5 years ago

#2520: renamed Fossil to Attic and set version to 1.0.0-pre01

File size: 3.6 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2018 Joseph Helm and Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core;
23using HEAL.Attic;
24using HeuristicLab.Common;
25using System.Collections.Generic;
26using System.Linq;
27using HeuristicLab.Encodings.IntegerVectorEncoding;
28
29namespace HeuristicLab.Problems.BinPacking3D {
30  [StorableType("19C0AA6B-8FC5-4EA9-A441-5C4F5AD4C38E")]
31  public abstract class IntegerVectorDecoderBase : Item, IDecoder<IntegerVector> {
32
33    [StorableConstructor]
34    protected IntegerVectorDecoderBase(StorableConstructorFlag _) : base(_) { }
35    protected IntegerVectorDecoderBase(IntegerVectorDecoderBase original, Cloner cloner)
36      : base(original, cloner) {
37    }
38    protected IntegerVectorDecoderBase() : base() { }
39
40
41    public virtual Solution Decode(IntegerVector intVec, PackingShape binShape, IList<PackingItem> items, bool useStackingConstraints) {
42      var sequenceMatrix = IntegerVectorProblem.GenerateSequenceMatrix(intVec);
43      Solution result = CreateSolution(binShape, useStackingConstraints);
44
45      //Fill bins according to grouping vector
46      IList<int> remainingIDs = new List<int>();
47      foreach (var sequence in sequenceMatrix) {
48        remainingIDs = remainingIDs.Concat(sequence).ToList();
49        result.Bins.Add(CreatePacking(result, ref remainingIDs, items, useStackingConstraints));
50      }
51      result.UpdateBinPackings();
52
53      //Try to put remaining items in existing bins
54      var temp = new List<int>(remainingIDs);
55      foreach (int id in temp) {
56        foreach (BinPacking3D bp in result.Bins) {
57          var position = FindPositionForItem(bp, items[id], useStackingConstraints);
58          if (position != null) {
59            bp.PackItem(id, items[id], position);
60            remainingIDs.Remove(id);
61            break;
62          }
63        }
64      }
65
66      //Put still remaining items in new bins
67      while (remainingIDs.Count > 0) {
68        result.Bins.Add(CreatePacking(result, ref remainingIDs, items, useStackingConstraints));
69      }
70      result.UpdateBinPackings();
71
72      // gkronber: original implementation by Helm also updates the encoded solution (TODO)
73      // var newSolution = new int[intVec.Length];
74      // int binIndex = 0;
75      // foreach (var bp in result.BinPackings) {
76      //   foreach (var entry in bp.ItemPositions)
77      //     newSolution[entry.Key] = binIndex;
78      //   binIndex++;
79      // }
80      // solution.GroupingVector = new IntegerVector(newSolution);
81
82      return result;
83    }
84
85    protected abstract Solution CreateSolution(PackingShape binShape, bool useStackingConstraints);
86    protected abstract PackingPosition FindPositionForItem(BinPacking3D bp, PackingItem item, bool useStackingConstraints);
87    protected abstract BinPacking3D CreatePacking(Solution partialSolution, ref IList<int> remainingIDs, IList<PackingItem> items, bool useStackingConstraints);
88  }
89}
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