#region License Information /* HeuristicLab * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HEAL.Fossil; namespace HeuristicLab.Encodings.LinearLinkageEncoding { [Item("Extract Move", "Extracts an item into a group of its own.")] [StorableType("D42CB819-F307-4081-9227-7F6786E6853B")] public sealed class ExtractMove : EMSSMove { [Storable] private int previousItem; public int PreviousItem { get { return previousItem; } } [Storable] private int nextItem; public int NextItem { get { return nextItem; } } private bool IsFirst { get { return PreviousItem == Item; } } private bool IsLast { get { return NextItem == Item; } } [StorableConstructor] private ExtractMove(StorableConstructorFlag _) : base(_) { } private ExtractMove(ExtractMove original, Cloner cloner) : base(original, cloner) { previousItem = original.previousItem; nextItem = original.nextItem; } public ExtractMove(int item, int prev, int next) : base(item) { previousItem = prev; nextItem = next; } public override IDeepCloneable Clone(Cloner cloner) { return new ExtractMove(this, cloner); } public override void Apply(LinearLinkage lle) { if ((!IsFirst && lle[PreviousItem] != Item) || lle[Item] != NextItem) throw new ArgumentException("Move conditions have changed!"); if (!IsFirst) lle[PreviousItem] = IsLast ? PreviousItem : NextItem; lle[Item] = Item; } public override void Undo(LinearLinkage lle) { if (!IsFirst && lle[PreviousItem] != (IsLast ? PreviousItem : NextItem) || lle[Item] != Item) throw new ArgumentException("Move conditions have changed, cannot undo move."); if (!IsFirst) lle[PreviousItem] = Item; lle[Item] = NextItem; } public override void ApplyToLLEb(int[] lleb) { if (!IsLast) lleb[NextItem] = IsFirst ? NextItem : PreviousItem; lleb[Item] = Item; } } }