1 | #region License Information |
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2 | /* HeuristicLab |
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3 | * Copyright (C) 2002-2019 Heuristic and Evolutionary Algorithms Laboratory (HEAL) |
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4 | * |
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5 | * This file is part of HeuristicLab. |
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6 | * |
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7 | * HeuristicLab is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * HeuristicLab is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>. |
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19 | */ |
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20 | #endregion |
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21 | |
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22 | using System; |
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23 | using HeuristicLab.Common; |
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24 | using HeuristicLab.Core; |
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25 | using HeuristicLab.Data; |
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26 | using HeuristicLab.Optimization; |
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27 | using HeuristicLab.Parameters; |
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; |
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29 | using HeuristicLab.Random; |
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30 | |
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31 | namespace HeuristicLab.Encodings.IntegerVectorEncoding { |
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32 | /// <summary> |
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33 | /// Manipulates each dimension in the integer vector with the mutation strength given |
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34 | /// in the strategy parameter vector. |
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35 | /// </summary> |
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36 | [Item("SelfAdaptiveRoundedNormalAllPositionsManipulator", "This manipulation operator adds a value sigma_i * N(0,1) to the current value in each position i. The resulting value is rounded to the next feasible value. The values for sigma_i are looked up dynamically. If there are less elements in the strategy vector than positions, then the strategy vector is cycled.")] |
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37 | [StorableClass] |
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38 | public class SelfAdaptiveRoundedNormalAllPositionsManipulator : BoundedIntegerVectorManipulator, ISelfAdaptiveManipulator { |
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39 | public Type StrategyParameterType { |
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40 | get { return typeof(IIntegerVectorStdDevStrategyParameterOperator); } |
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41 | } |
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42 | /// <summary> |
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43 | /// Parameter for the strategy vector. |
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44 | /// </summary> |
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45 | public ILookupParameter<DoubleArray> StrategyParameterParameter { |
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46 | get { return (ILookupParameter<DoubleArray>)Parameters["StrategyParameter"]; } |
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47 | } |
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48 | |
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49 | IParameter ISelfAdaptiveManipulator.StrategyParameterParameter { |
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50 | get { return StrategyParameterParameter; } |
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51 | } |
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52 | |
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53 | [StorableConstructor] |
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54 | protected SelfAdaptiveRoundedNormalAllPositionsManipulator(bool deserializing) : base(deserializing) { } |
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55 | protected SelfAdaptiveRoundedNormalAllPositionsManipulator(SelfAdaptiveRoundedNormalAllPositionsManipulator original, Cloner cloner) : base(original, cloner) { } |
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56 | /// <summary> |
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57 | /// Initializes a new instance of <see cref="SelfAdaptiveRoundedNormalAllPositionsManipulator"/> with one. |
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58 | /// </summary> |
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59 | public SelfAdaptiveRoundedNormalAllPositionsManipulator() |
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60 | : base() { |
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61 | Parameters.Add(new LookupParameter<DoubleArray>("StrategyParameter", "The vector containing the endogenous strategy parameters.")); |
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62 | } |
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63 | |
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64 | public override IDeepCloneable Clone(Cloner cloner) { |
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65 | return new SelfAdaptiveRoundedNormalAllPositionsManipulator(this, cloner); |
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66 | } |
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67 | |
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68 | /// <summary> |
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69 | /// Performs an adaptive normally distributed all position manipulation on the given |
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70 | /// <paramref name="vector"/> and rounding the results to the next feasible value. |
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71 | /// </summary> |
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72 | /// <exception cref="InvalidOperationException">Thrown when the strategy vector is not |
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73 | /// as long as the vector to get manipulated.</exception> |
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74 | /// <param name="strategyParameters">The strategy vector determining the strength of the mutation.</param> |
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75 | /// <param name="random">A random number generator.</param> |
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76 | /// <param name="vector">The integer vector to manipulate.</param> |
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77 | /// <param name="bounds">The bounds and step size for each dimension (will be cycled in case there are less rows than elements in the parent vectors).</param> |
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78 | public static void Apply(IRandom random, IntegerVector vector, IntMatrix bounds, DoubleArray strategyParameters) { |
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79 | if (strategyParameters == null || strategyParameters.Length == 0) throw new ArgumentException("SelfAdaptiveRoundedNormalAllPositionsManipulator: Vector containing the standard deviations is not defined.", "sigma"); |
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80 | if (bounds == null || bounds.Rows == 0 || bounds.Columns < 2) throw new ArgumentException("SelfAdaptiveRoundedNormalAllPositionsManipulator: Invalid bounds specified.", "bounds"); |
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81 | var N = new NormalDistributedRandom(random, 0.0, 1.0); |
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82 | if (strategyParameters != null) { |
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83 | for (int i = 0; i < vector.Length; i++) { |
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84 | int min = bounds[i % bounds.Rows, 0], max = bounds[i % bounds.Rows, 1], step = 1; |
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85 | if (bounds.Columns > 2) step = bounds[i % bounds.Rows, 2]; |
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86 | |
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87 | int value = (vector[i] + (int)Math.Round((N.NextDouble() * strategyParameters[i % strategyParameters.Length])) - min) / step; |
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88 | max = FloorFeasible(min, max, step, max - 1); |
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89 | vector[i] = RoundFeasible(min, max, step, value); |
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90 | } |
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91 | } |
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92 | } |
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93 | |
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94 | /// <summary> |
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95 | /// Checks that the strategy vector is not null and forwards the call to the static Apply method. |
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96 | /// </summary> |
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97 | /// <param name="random">The random number generator.</param> |
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98 | /// <param name="vector">The vector of integer values that is manipulated.</param> |
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99 | /// <param name="bounds">The bounds and step size for each dimension (will be cycled in case there are less rows than elements in the parent vectors).</param> |
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100 | protected override void ManipulateBounded(IRandom random, IntegerVector vector, IntMatrix bounds) { |
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101 | Apply(random, vector, bounds, StrategyParameterParameter.ActualValue); |
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102 | } |
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103 | } |
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104 | } |
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